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CMAK
Battle oF Iwo Jima, February 19-21, 1945
German patrol meets French resistance in the woods.
Bretteville, France.
Take the town or defend it.
Take or hold dropzone Y!
9th pz clashes with Canadian 2nd division around the French town Fleurry!
Both forces are closing in to eachother at Cawood.
Here the final clash will decide the outcome for operation Sealion!
Folkestone harbor, the last German stronghold in the UK.
Can they defend the town and its important harbor against the fanatical English forces?
99th regiment advances to the important town of Crossgate.
Can the British army stop them?
Taskforce Zweibel is trapped deep inside the city of Leipzig. Help is on the way, but so are the Germans...
Yesterday the tankers of the British 6th Armored Division rolled triumphantly into Tunis, the grand prize of the North African Campaign, and into the arms of thousands of cheering civilians.

Today they are facing the most formidable defensive position they have ever encountered, defended by a determined enemy who has nothing to lose.

The Gods of War truly must have a foul sense of humor.
CMBB
Your alarmunit must reopen the road to Tatarinka.
Stop the Russian advance!!!
Kampfgruppe Raus broke through the soviet lines and took the bridges at Luga.
Germans defend the bridges, Russians have to crush the Germans and gain control over the bridges again.
5th SS Pabzer Division "Viking" is trying to break to theirs surronded kamerades in Zerczyce village. Historical
Fight mud, rain, cold , marshes and the enemy.
You have 1 objective, take all VLs or defend your own....
HDCS

Apart of the 3rd SS Series, Matter of Honor covera the efforts of KG Masarie as it attempts too recover the body of it's fallen commander, SS obergruppendfueher Theodor Eicke folwing the fatal plane crash on the 26th on February.

July, 1944. Operation Bagration already going on
since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armored shock forces.
June, 1941 - the first days of Operation Barbarossa.

Crack Brandenburger commandos storm Litane Prison to free hostage Latvian officers held by the dread NKVD.

You have 25 minutes before the deadline runs out and the hostages are executed.

Get moving!

(Play as AXIS vs AI only)
13th March 1943:
Elements of SS-Panzergrenadier-Division "Totenkopf" fighting north of Charkow on their way to Tschugujew.
January 12th 1942:
SS-Kampfgruppe "Ullrich" is fighting for the village of Lipowitzy.
CMBO
Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Name: Gotterdammerung

Type: Battle, Allied Attack, 52 turns

Location: Cologne Germany- March 1945

Time and Weather: Dawn- Overcast

Synopsis: German defenders attempt to prevent the capture of the city of Cologne.

On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.

After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.

At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.

As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.

Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
British Armor advance (depicting part of operation Bluecoat)
Historical units (6th airbourne) in a fictional meeting that could have been.
German Recca force attempts delaying American infantry from seizing town.
In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.

The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
Action in Nijmegen
Americans try to clear a bunker system on the Siegfried line
Updated Scenarios
CMAK
Operation Brimstone - The Invasion of Sardinia. It didnt happen, but if it did, here is a little battle that might have occured outside the town of Sestu....
Northern Italy, April '45:
A bogged British tank becomes the focus of a small but intense battle between German Paratroopers and Royal Engineers.
North Africa, 1942: British Tanks lost in a sandstorm are hunted by Italian troops through a minefield....

(Play as AXIS vs AI only)

You must hunt tanks to win....
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
East Africa, 1926: a single company of the New South Wales Volunteer Rifles and a handful of civilians defend a Missionary Church & Hospital against ferocious native warriors.
Fight for Carentan, the US took the town because the Germans retreated( Von der Heydte) but the Germans were not allowed to retreat, so they want it back!
"The Tabachificio Fioche, known to American troops as the Tobacco Factory,(lies) just north of the Sele river at Salerno. A stronghold of five brick buildings with massive walls, red tile roofs, and small windows resembling gun ports, the complex changed hands repeatedly during the battle..." The Day of Battle
110th has to defend positions at Marnach and Clervaux.
German 2nd pz and 76th volksgrenadiers div are ready for their assault.
I studied carefully the famous battle of Arras but I replaced the german artillery regiments by a Pz regiment.
Weapons are closed to reality despite they might surprise the players

Tests were succesfull; no side has an easy game.
The Battle of Gabes in southern Tunisia starts on the 5th when the British Eighth Army attacks the Wadi Akarit defences. Within two days the Axis is retreating. The same day, US troops of Second Corps meet Eighth Army units near Gafsa - the long awaited link-up. By the 10th Sfax has fallen to Eighth Army, but a British First Army breakthrough at Fondouk is too late to cut off the retreating Germans and Italians. For the rest of April heavy fighting takes place as the Allies slowly close in on Tunis. This is the multiplayer version of this battle.
CMBB
Infantry Regiment Grossdeutschland was finally ordered forward after waiting in reserve for several days following the launch of Barbarossa, and by July was pushing forward past marching columns of foot-borne infantrymen of the Fourth Army. Panzer Group 2 under Guderian was forming the southern pincer of a sweeping encirclement at Minsk, and the Germans were finding the trapped Soviets were still dangerous.

By 4 July, the GD was in position for a final assault on the town of Tschweren, but plans were interrupted by a Soviet breakout attempt. While the First Battalion of the GD was engaged at Odceda, the 17th (Motorcycle) Company was sent to Kamienka. A heavy firefight ensued when the company tried to enter the village in darkness, and the GD troops were eventually pushed out.

The 6th Company, part of the 2nd Battalion, was some 12 kilometres away, and ordered to move immediately to assist in taking Kamienka for good. Supported by infantry guns of the 15th Company and elements of the 1st platoon of the 20th (Anti-Aircraft) Company, the attack went in at 0545 hrs on the 5th of July.

Even this early in the Russian Campaign, the Soviet soldier was gaining a reputation for his skill at camouflage, and Red Army troops fought bravely from well-hidden positions in the brush, wheatfields and woods in and around the village. Well armed with good support weapons, the Russians also showed tactical acumen and tried to flank the German attackers.
Battle made based on a story in Jentz panzertruppen.
June, 1941 - the first days of Operation Barbarossa.

Crack Brandenburger commandos storm Litane Prison to free hostage Latvian officers held by the dread NKVD.

You have 25 minutes before the deadline runs out and the hostages are executed.

Get moving!

(Play as AXIS vs AI only)
Schwere abteilung 509 attacks towards the Sarviz canal!
No 5 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke’s Knights Cross at New Year Part 1”.

Bäke’s II. Abteiling of the 6th Panzer Division’s 11 Panzer Regiment fights a desperate armoured action against the exhausted remnants of Red Army General Badanov’s Soviet 24th and 25th Tank Corps and the 1st Guards Mechanized Corps as they make one last try to cut the vital rail link to Stalingrad.
Leningrad Front, November 1941 - south to the village of Pulkowo:
Elements of the SS-Polizei-Schützen-Regiment 2 of the SS-Polizei-Division attack the russian lines.
This is a 2 battle Operation,. 25+ each, static, 8 flags. "PLAY AS THEY LAY" rules recommended. This version is recommended for two players.

During the winter of 1941/42, several German pockets survived the Russian winter and counter-offensive. With the coming of Spring, a brief period of mobility occured as the snow began to melt but the ground remained partially frozen. Both sides hoped to take advantage of this in order to launch offensives to crush the pockets or rescue them.

This mini-operation is designed to play as if two related scenarios. In the first, the Germans must breakthrough to the pocket over difficult terrain in order to reinforce it. The Russian's mission is to conduct a probing attack in battle one, and then capture the pocket with an assault.

PLAY AS THEY LAY -- all units start the second battle where they ended on the first.

If playing solo, give the AI +2 or +3. (Rate accordingly... you were warned.)
Soviet tanks and tank riding infantry attempt to cut a major German supply road prior to the spring thaw.
Bäke's Winter Storm II H2H

No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".

15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.

But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Russian Guard units attack through the swamps near Slobodka.
CMBO
Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front".
So they did.
The "Guns of Navarone" became famous by the movie with the same name.
This scenario is a battle in two fases.
First there's the fight for the village and secondly the battle for the garrison.
It's a 2player-only game.
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Name: Gotterdammerung

Type: Battle, Allied Attack, 52 turns

Location: Cologne Germany- March 1945

Time and Weather: Dawn- Overcast

Synopsis: German defenders attempt to prevent the capture of the city of Cologne.

On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.

After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.

At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.

As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.

Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
Operation Switchback,
The allied move to capture the vital waterways towards Antwerpen.

The Canadians where the first to cross the river supported by a force of wasps.
Panzerlehr runs into the flank of XVth Corps 24NOV44
One of the first major assaults by Monty in France to relieve Caen.
The attack at this ridge would end in a dead ride for the British tankers.
Americans try to clear a bunker system on the Siegfried line
Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History)
Scenario used in "From out of the Dust" tournament
Newest Maps
CMAK
Desertmap
Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Desert with wadis. Setup for Axis Attack on Allied base.
Town in river valley with several road and railway bridges. Woods around the town.
North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
Quick-Battle Map for Allied Attack in France, 1944.
Huge beautiful Tunesian landscape.
Huge beautiful Tunesian landscape.
Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
CMBB
The small Village of Darsunikis, where the SS-Fallschirmjäger-Btl.500 fought against the Russians in July 1944
Jarotwaka, at the railway south of Charkow
Southern edge of Tschugujew
An Urban QB map best used for Axis attack vs AI with some optional import units linked to map.
Fictional map representing Soviet bridgehead over Strypa river. I used it to try and model the first battles of the 10th SS in march 44
QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
8 new maps.
CMBB:
- PP-Budapest is lost
- PP-Obukhiv
- PP-Obukhiv ex
- PP-Fight for shelter
- PP-Spring 42
- PP-Stalingrad
- PP-Outside Pest
CMAK:
- PP-82e
Check WAW for pictures and description:
http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
CMBO
Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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CRANKY


Member #10209
Joined: Jan 2011
Ratings: 0 / 0 / 0
Reviews: 3
Offline
Post #373   1 day, 4 hours, 49 minutes, 55 seconds ago        
"Isnt it better to use a Kangaroo for an amphibious vehicle, a kangaroo can carry troops"

Yep - that's what's going on.

The Priest Kangaroo can carry 1 x 12-man squad of Marines (1945 US Infantry), plus a 2-man team - e.g a flamethrower.

Japanzer's Mod makes the Kangaroo look a lot like an Amtrac - the LVT - which in RL could carry 30 or so men, depending on model.

So if you scale Marine landings down a bit, you can recreate battles such as Tarawa & Peleliu - or Okinawa, where over 1000 Amtracs were employed.

For the AmTANK, you can use the M8 HMC, as the amphibious version used the same gun & turret.

The Amtrac, aka Buffalo, was also used in Europe (e.g. battle for the Scheldt Estuary) and in Italy (battle for the Po River).
--------------------
STOFFEL


Member #420
SUPPORTER
2011
2010
2008
2007
2006
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 11
Post #372   1 day, 8 hours, 57 minutes, 28 seconds ago        
Need a good player to test a large (22.000 points) Budapest battle.
Please respond here if you dare to fight against me!!

Cranky,
I dont know much about those mods (so sry if its a dumb remark)
Isnt it better to use a Kangaroo for an amphibious vehicle, a kangaroo can carry troops.

Henk
--------------------
War and Tactics: ## WaT ##
CRANKY


Member #10209
Joined: Jan 2011
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Offline
Post #371   2 days, 1 hour, 59 minutes, 19 seconds ago        
Hey WORRIERQUEEN - just been looking at your mighty Iwo Jima Op - 'A Perfect Day In Hell'.

Wow.

I myself have been working for some time off and on to create an Op based on the Tarawa Atoll landing.

I have assembled a collection of Pacific Mods by various authors that I think give the right look - including Japanzer's great little mod that turns a Priest Kangaroo into an Amtrac.

I'm going to find someone to play your Op with, and I'll use those Mods - I have an alternate installation of CMAK, named CM:Pacific.

I'm kind of thinking that this might work as a Round Robin game with two players on each side, or one player for the Japanese and two for the Marines.

I'll try and set up this event at WeBoB - after I finish my current PBEM games, which are mostly small - mostly.

I will report back on 'A Perfect Day In Hell' once we finish playing it - sometime in early 2013, I would imagine :)

Love your work!
--------------------
STOFFEL


Member #420
SUPPORTER
2011
2010
2008
2007
2006
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 11
Post #370   19 days, 9 hours, 25 minutes, 9 seconds ago        
2 scenarios uploaded from tpg to the depot.
Thanks for testing Horst!!
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War and Tactics: ## WaT ##
STOFFEL


Member #420
SUPPORTER
2011
2010
2008
2007
2006
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 11
Post #369   27 days, 7 hours, 40 minutes, 53 seconds ago        
LOL Harry,

Do you mean the one I have tested?
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War and Tactics: ## WaT ##
ROCKINHARRY


Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Reviews: 1
Post #368   27 days, 11 hours, 40 minutes, 24 seconds ago        
Hiding AI sticks as long as troops do not feel threatened, thus abandoning hide at which point they start to roam rather freely. With regard to flags, I abandoned using these. I figured an interesting combination of AI exit map task and AI "hidden" units. Think it´s really about time to release that CMBB scenario, that resides 99% finished on my HD for over a year. Razz
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former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
KINGFISH


Member #790
Joined: Jan 2004
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Post #367   27 days, 17 hours, 44 minutes, 10 seconds ago        
That will last only up to the point you capture the first flag, then the AI will go into 'flag recapture mode'.

One trick that I have found to work is to ensure all the flags are properly defended by the AI troops, but then also establish a free-roaming reserve that is not tied to any one flag.

When a flag changes hands the AI will keep the other flag defenders in place, and send the reserves to recapture the lost flag.

That said, this also is a temporary fix. If or when the reserves are destroyed the others will automatically leave to take their place.

Bottom line, play a carbon-based life form.
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STOFFEL


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Post #366   29 days, 14 hours, 31 minutes, 22 seconds ago        
I often see comments about AI moving troops out of position or to a flag where they are supposed to hold.
You can avoid this as designer by putting all AI forces in Hide.
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War and Tactics: ## WaT ##
JAPPSRM


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Post #365   30 days, 15 hours, 5 minutes, 18 seconds ago        
Pristoliv Railway was just reviewed by JappsRM!
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Anyone know where my Troop has gone?
HANS


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Post #364   33 days, 7 hours, 44 minutes, 39 seconds ago        
As per my usual Christmas routine I play a completely random CMBB, followed by CMAK and for this year have included a CMBN
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STOFFEL


Member #420
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Post #363   33 days, 9 hours, 57 minutes, 12 seconds ago        
Very good plan Harry, I have several scenarios waiting for you :)
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War and Tactics: ## WaT ##
ROCKINHARRY


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Post #362   34 days, 5 hours, 10 minutes, 27 seconds ago        
Merry Xmas! Smile

I´m currently battling in the bulge (Panther Games CO:BftB), but looks like I´ll return to CMAK/CMBB soon. CMBN should be fun to me after 1-2 more patches...maybe. :P

cheers..
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former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
STOFFEL


Member #420
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Post #361   34 days, 14 hours, 11 minutes, 44 seconds ago        
Merry x-mas guys and all the best for the coming year :)
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War and Tactics: ## WaT ##
CRANKY


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Offline
Post #360   35 days, 4 hours, 34 minutes, 23 seconds ago        
Anyone come up with a Christmas Battle?

I did one last year - BLOODBATH AT THE NORTH POLE - but I can't find it now.

http://webandofbrothers.yuku.com/topic/12825/New-Christmas-Battle

Merry Christmas and a great Festive Season to all!
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JUNK2DRIVE


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Post #359   36 days, 2 hours, 22 minutes, 59 seconds ago        
Quote:
Originally posted by: Fredrock1957:
HOHOHO

Merry Xmas and Happy Holidays to all



I logged in just to say Merry Christmas from me too.

Hope you are all well.
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FREDROCK1957


Member #245
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Post #358   36 days, 11 hours, 18 minutes, 49 seconds ago        
HOHOHO

Merry Xmas and Happy Holidays to all
--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
JAPPSRM


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Post #357   40 days, 14 hours, 29 minutes, 19 seconds ago        
FYFF. 12 Gathering Storm was just reviewed by JappsRM!
--------------------
Anyone know where my Troop has gone?
STOFFEL


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Post #356   52 days, 15 hours, 13 minutes, 52 seconds ago        
Very well, can you send me a message with your email, through PM.

Thanks!
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War and Tactics: ## WaT ##
KINGFISH


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Post #355   53 days, 17 hours, 31 minutes, 3 seconds ago        
Shoot it on over. I can't do TCP/IP or PBEM, but can do hotseat using realistic tactics. That is how I test all my stuff.
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STOFFEL


Member #420
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Post #354   54 days, 15 hours, 15 minutes, 30 seconds ago        
I need someone to test my new operation.
Its huge, in december 1942, eastern front.
I want someone who is willing to play the battle along the historical guidelines I will provide.
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War and Tactics: ## WaT ##
GJK


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Post #353   57 days, 41 minutes, 27 seconds ago        
Quote:
Originally posted by: Larry Thorne:
Hey guys
If you want to follow WWII "live" as it happened today..for the next 6 years it will be in here

Russians just attacked Finland this morning and the Winter War has begun
WWII Live on twitter



Yup, signed up the other day...thanks to Timo.
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
GREGOR WOLFE


Member #7977
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Post #352   57 days, 1 hour, 53 minutes, 27 seconds ago        
Stalingrad Tractor Factory was just reviewed by Gregor Wolfe!
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FREDROCK1957


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Post #351   58 days, 11 hours, 35 minutes, 51 seconds ago        
Timo !!!! great stuff, send me an email my friend...
--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
LARRY THORNE
Cadet

Member #1117
Joined: Mar 2004
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Post #350   58 days, 17 hours, 9 minutes, 1 second ago        
Hey guys
If you want to follow WWII "live" as it happened today..for the next 6 years it will be in here

Russians just attacked Finland this morning and the Winter War has begun
WWII Live on twitter
--------------------
hoping to get back to CM
WORRIERQUEEN


Member #8467
Joined: Nov 2008
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Post #349   61 days, 5 hours, 0 minute, 50 seconds ago        
NP 3. Monty's Gambit 2 Player Only was just reviewed by worrierqueen!
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