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Newest Scenarios |
CMAK |
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The invasion of Sicily on 10 July exceeded the Allies' most optimistic
expectations. Their forces suffered lighter than expected casualties
and made significant progress in the first week of the campaign.
The fighting would soon reach the mainland...
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Operation Husky began on July 9th and ended August 17th, 1943. The goals for Husky were to drive Axis air and naval forces from the island, open the Mediterranean's sea lanes, and finally, topple Benito Mussolini from power. Husky achieved the goals set out for it by Allied planners...it opened the way to the invasion of Italy.
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The Gazala battles are reaching a climax, and Rommel's desert hook forces are running desperately short of supplies. The El Adeh oasis is a vital source of water in the deep desert to the northeast of Gazala. The Germans need it; the British can't afford to let them have it.
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After Rommel's failure to destroy the British Eighth Army at the first battle of El Alamein, both armies had to pause for a short respite.
While Rommels supply situation was precarious, he had not given up hope of defeating the Brits and a plan to attack at a percieved weak-spot in the Southern sector, between Munassib and Qaret El Himeimat, was formed.
This is a fictional scenario for the battles that took place in and around the Alam El Halfa ridge.
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As the last days of the North African war neared, and the once mighty Afrika Korps retreated along all fronts; inevitably, there would be towns, ridges, and small corners that would be contested in classic meeting engagements. This is once such place, a small town in a forlorn pass in Africa...
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In the early morning hours of January 3rd 1941, three Australian Platoons supported by a British tank and a Dingo are closing in on the outer defences of the Italian stronghold of Bardia on the coast of Lybia.
Today, the Australians will fight their first major land battle in World War II. You are in command of a small advance assault detachment of the 6th Division, ordered to knock out the enemy’s Anti-Aircraft Guns before the start of the main attack. While the first sunbeams creep across the horizon, you instruct your men to check their weapons one last time – before you finally order them to charge: “Make them wish they never heard of Mussolini!”
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On the 8th August, Operation Totalise was launched by the First Canadian Army. By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.
While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.
This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.
Can you lead the Germans to victory and stop Operation Totalise in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
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General Briefing : Years from now the historians will describe this period of the war as when “the war was almost over, things were winding down”, but to those whose boots are on the ground, this war is as hot as it will ever get. The last German defenses west of the Rhine have been overrun, and the battered remnants of the once mighty Wehrmacht are racing to cross the Rhine, the last major obstacle before the Allies can reach the Ruhr Valley and the heart of Germany.
Hoping to catch their collective breath on the east side of the Rhine, the Wehrmacht was stunned when, on March 7, 1945, the lead elements of the U.S. 9th Armoured Division discovered that the Ludendorff Railway bridge in Remagen was still standing. Quick action by the Americans, coupled with a confused chain of command and contradictory orders in the jumbled German units in Remagen lead to the Allies gaining a small bridgehead on the east side of the Rhine River. It seemed nothing was going in the Reich’s favour. Even when their engineers finally blew the undersized demolition charges, the bridge lifted into the air but then fell back, damaged but still intact.
The Germans threw everything they had at the bridge, knowing that it was a dagger pointed into the Reich’s heart. The few remaining assets of the Luftwaffe - including jets - made attacks by air. Eleven V-2 rockets were targeted at the bridge. Frogmen and floating mines were sent down the Rhine, hoping to be able to demolish the bridge. That, and their constant barrage of heavy artillery, including the super heavy 540mm “Karl” mortar, targeted the bridge and its slowly expanding bridge head. Still, the American vehicles and troops streamed to across to the east of the Rhine. Recognizing their good fortune, the Allied HQ rushed all available engineering equipment to start building additional pontoon bridges across the Rhine, while trying to shore up the damaged and battered Ludendorff Bridge.
Elements of the German 5th Panzer Army were rushed to the Linz area, to stifle and then crush this bridgehead. But the Allies have overwhelming air power, material, men and machines, coupled with the fact Germany itself was in a logistical vacuum, short of fuel, ammunition, men, and lastly, hope. The allies were too strong and yet getting stronger. Germany’s days are numbered. Yet the German soldier continued to fight a war he knew was already lost.
In this scenario, elements of the 5th Panzer Army are defending a strategically important crossroads and rail head in the village of Schutz des Friedens. This crossroad controls rail traffic to the East, and roadway traffic to the East and the North. By securing it, the Americans will be able to rapidly expand their bridgehead and race for Berlin.
The goal for the Americans is clear - seize Schutz des Friedens as soon as possible. The Germans goal is simple as well. Hold Schutz des Friedens or die in it.
Scenario notes. The village of Schutz des Freidens is fictional. The location and topographical terrain of the scenario map accurately portrays the actual location, derived from Google maps.
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With the reversals of February behind them, the American II Corp returned to the offensive with a series of operations aimed at breaking through the Axis defenses in the rugged Eastern Dorsal mountain range. Starting off from Gafsa, the intital advance consisted of two seperate prongs. While the US 1st armored division pushed in a northeasterly direction towards Makanassy, the reinforced US 1st infantry took a more southerly route. This brought them back over the familiar battlefields near El Guettar. On April 18th units of the 1st Ranger battalion, which was temporarily attached to the 1st Infantry, captured the town without a fight, the Italians having withdrawn four miles east to cover the pass through the mountains.
On April 21st elements of the US 26th infantry regiment launched an assault aimed at breaking through the pass. Once through there would be little else to stop the American mechanized columns from pushing to the sea at Sfax.
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Finally, the 2 player only version of Operation Epsom. Enjoy and feedback is welcome.
NP3. Monty’s Gambit 2 Player H2H
Operation Type : Allied Assault, 2 player only
Weather : Poor
Size : Huge
Battles : 20 Battles, 35+ Turns Each (No Night Combat)
First Battle : Morning 06/26/44
Final Battle : Day 06/28/44
Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon
As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.
Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.
Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.
On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.
Can you cross the Odon and flank the defenders of Caen?
...“The earth seemed to open and gobble us all up. All hell had been let loose. I lay in a roadside ditch listening to the noise of battle. There was no letup in the artillery barrage. All telephone lines had been destroyed and communications with division HQ and all units at the front no longer existed. My ears tried unsuccessfully to analyze the sounds of battle and all I heard was the permanent spitting, cracking and booming of the bursting shells, mixed with the sound of tank tracks!”.... Kurt “panzer” Meyer describing Epsom’s opening barrage.
Designer notes.
The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog
Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.
Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.
At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.
In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.
NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. This version should only be played as 2 player head to head match.
Would think this scenario would make an excellent 4 or 6 player campaign by assigning forces to each player to control (i.e. one player controlling armor while another controls the infantry).
Resources
Michelin Normandy Battlefield map.
The D-Day Atlas: Charles Messenger.
Operation Epsom: Tim Saunders
Epsom: Lloyd Clark
The D-Day Landing Beaches, The Guide: Heimdal
Grenadier: Kurt Meyer
Fields of Fire, Canadians in Normandy: Terry Copp
Eagles and Bulldogs: Michael Reynolds
Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley
The SS: Gordon Williamson
Overlord; Max Hastings
Decision in Normandy: Carlo D’Este
Normandy !944, Allied Landings and Breakout: Stephen Badsey
The Normandy Campaign: Victor Brooks
Normandy, The Real Story: Brig. Gen. Denis Whitaker.
The Second Front; Time-Life
Battle Maps of WWII; Goodenaugh
Fortress Europe; Time-Life
Turning Points of WWII- D-Day; Milton Dank
D-Day Beaches Revisited; Tour Guide
Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel
Six Armies in Normandy; John Keegan
Hill 112: Tim Saunders
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CMBB |
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This one MUST be played BLIND if playing 2-player.
The siege of Budapest has witnessed intense, non-stop street fighting. The routine has been attack and counter-attack. As the Germans and Hungarians have fewer and fewer men to hold the line, the fighting on the Pest side of the Danube River is reaching its conclusion. As of January 16, the Axis forces are within a few blocks of the river and two battered bridges are the last connections between Pest and Buda. For the units fighting near Kalvin Square, Erzsebet Bridge is a vital link to reinforcements... and eventual retreat.
Fighting over the last two days south of Kalvin Square along Üllöi Ave has exposed the Axis flank forcing a withdraw. A new defensive line is being established at Muzeum Blvd.
The Soviets are preparing to continue the advance with the goal of capturing a bridge intact or cut of the retreat of as many Axis forces as possible.
Overlooking the Pest battlefield from across the Danube is the citadel atop of Gellert Hegy. In stark contract to Pest with its flat terrain, Buda is hilly and rugged and has been a natural stronghold against numerous invasions through the centuries. During this invasion, commanders look down on Pest through binoculars and call in artillery on the enemy below.
Map, battle lines are historically accurate. OOB is guesswork. Suggest playing H2H if possible, if not, Axis vs AI with modifications as suggested in the brief.
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Russians Attack/ Germans defend scenario.
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New V2 Fictional Soviet breakthrough charge. Only one small objective. Points scored by attrition and exit bonus for Soviets.
V2.5 Tweaked map and play balance.
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Sequel to Foot Patrol. The Soviets fought to take control of a strategic supply roadway. The Axis want it back, and are moving up an armored strike force to take it. Hold the road!
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New Version 3. The Soviets look to take back some hilly homeland with a large armored assault. Designed for Axis Vs. Soviet AI.
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Continual clashes along an outpost line leads to a counter-attack to regain key terrain.
Difficulty: Soviet Medium German Medium
Balance: Balanced
Points: Soviet 2,450 German 2,275
Map size: 1040 x 1040
Scenario Rating: Semi-Historical
Recommendation for play against: H2H, IP and PBEM
Realism levels: It is recommended that you use "Fog of war Extreme".
SITUATION: February 1943
The Axis forces are attempting to stabilize the front in response to the effects of operations Little Saturn, Star and Gallop. The Soviets have the opposite plan. It is their objective to force the Germans back and allow no time for them to regroup.
In a small hamlet called Hochebeneweiler, a former Mennonite colony, battle simmers. The Russian inhabitants who took over the colony are long gone, driven out by the constant fighting between the outposts.
Several weeks of seesaw, savage fighting has seen both sides bled dry. Last night a major effort, a Russian battalion sized attack backed by armour has taken some of the outposts. As dawn breaks both sides move to react to this new arrangement.
This scenario was designed for the KOTH 2007 tournament
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A battle inspired by the memoires from Erwin Rommel. Based upon a story written by this famous(than lt) general Rommel.
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A Gross Deutchland Battlegroup has penetrated the outer minefield and defences of a Russian Battalion Defensive Region and must now break through it to the rear. But an AT strongpoint stands in its way.
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Gross Deutchland Panzer Grenadiers and Assault Guns attack a Soviet defensive position.
Do not be put off the the apparent size of this scenario, it is in fact two German companies and two companies of StuGs attacking a single Russian company. This is a series of battles across three maps totalling 12km long and 1km wide. Between them the maps accurately show a typical post-Stalingrad Soviet defence system, in fact the entire depth of the Soviet 1st Belt defences with proper sized positions and defenders. The idea is that each battle shows a 'crucial' part of the overall battle but the large size of the maps allow you to orientate yourself and to see the full Russian defences laid out. There are two further Russian companies on this map who play no part in 'this' battle.
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Some German Infantry and AT gun in an forward position dig in mechanized reinforcement on the way. Both troops mixed with regular and veterans. Both troops get air support Background: Russians broke German line cutt of Manstein's Army Group South from the Centre, advance toward Kiew Should be the name "Hold the PantherLine"
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CMBO |
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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British Armor advance (depicting part of operation Bluecoat)
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Historical units (6th airbourne) in a fictional meeting that could have been.
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German Recca force attempts delaying American infantry from seizing town.
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In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.
The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
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An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
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Action in Nijmegen
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Americans try to clear a bunker system on the Siegfried line
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River bridgehead being formed
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Updated Scenarios |
CMAK |
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The Gazala battles are reaching a climax, and Rommel's desert hook forces are running desperately short of supplies. The El Adeh oasis is a vital source of water in the deep desert to the northeast of Gazala. The Germans need it; the British can't afford to let them have it.
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110th has to defend positions at Marnach and Clervaux. German 2nd pz and 76th volksgrenadiers div are ready for their assault.
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In the early morning hours of January 3rd 1941, three Australian Platoons supported by a British tank and a Dingo are closing in on the outer defences of the Italian stronghold of Bardia on the coast of Lybia.
Today, the Australians will fight their first major land battle in World War II. You are in command of a small advance assault detachment of the 6th Division, ordered to knock out the enemy’s Anti-Aircraft Guns before the start of the main attack. While the first sunbeams creep across the horizon, you instruct your men to check their weapons one last time – before you finally order them to charge: “Make them wish they never heard of Mussolini!”
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On the 8th August, Operation Totalise was launched by the First Canadian Army. By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.
While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.
This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.
Can you lead the Germans to victory and stop Operation Totalise in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
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Finally, the 2 player only version of Operation Epsom. Enjoy and feedback is welcome.
NP3. Monty’s Gambit 2 Player H2H
Operation Type : Allied Assault, 2 player only
Weather : Poor
Size : Huge
Battles : 20 Battles, 35+ Turns Each (No Night Combat)
First Battle : Morning 06/26/44
Final Battle : Day 06/28/44
Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon
As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.
Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.
Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.
On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.
Can you cross the Odon and flank the defenders of Caen?
...“The earth seemed to open and gobble us all up. All hell had been let loose. I lay in a roadside ditch listening to the noise of battle. There was no letup in the artillery barrage. All telephone lines had been destroyed and communications with division HQ and all units at the front no longer existed. My ears tried unsuccessfully to analyze the sounds of battle and all I heard was the permanent spitting, cracking and booming of the bursting shells, mixed with the sound of tank tracks!”.... Kurt “panzer” Meyer describing Epsom’s opening barrage.
Designer notes.
The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog
Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.
Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.
At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.
In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.
NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. This version should only be played as 2 player head to head match.
Would think this scenario would make an excellent 4 or 6 player campaign by assigning forces to each player to control (i.e. one player controlling armor while another controls the infantry).
Resources
Michelin Normandy Battlefield map.
The D-Day Atlas: Charles Messenger.
Operation Epsom: Tim Saunders
Epsom: Lloyd Clark
The D-Day Landing Beaches, The Guide: Heimdal
Grenadier: Kurt Meyer
Fields of Fire, Canadians in Normandy: Terry Copp
Eagles and Bulldogs: Michael Reynolds
Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley
The SS: Gordon Williamson
Overlord; Max Hastings
Decision in Normandy: Carlo D’Este
Normandy !944, Allied Landings and Breakout: Stephen Badsey
The Normandy Campaign: Victor Brooks
Normandy, The Real Story: Brig. Gen. Denis Whitaker.
The Second Front; Time-Life
Battle Maps of WWII; Goodenaugh
Fortress Europe; Time-Life
Turning Points of WWII- D-Day; Milton Dank
D-Day Beaches Revisited; Tour Guide
Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel
Six Armies in Normandy; John Keegan
Hill 112: Tim Saunders
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Here is the third Op in the Normandy pack series. NP3 "Monty's Gambit" follows the Normandy Ops before it NP1 "D-Day The Race For Caen" and NP2 "Blut Und Ehre". It is the largest Op yet in the series and is not for the feint of heart or computer processor. NP3 is played on a 4k x 8k map and uses the maximum number of units allowed by the CMAK engine.
Enjoy!
Name : NP3. Monty’s Gambit Allies vs. AI
Operation Type : Allied Assault
Weather : Poor
Size : Huge
Battles : 20 Battles, 30+ Turns Each (No Night Combat)
First Battle : Morning 06/26/44
Final Battle : Day 06/28/44
Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon
As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.
Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.
Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.
On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.
Can you cross the Odon and flank the defenders of Caen?
Designer notes.
The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog
Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.
Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.
At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.
In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.
NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. Experience bonuses of +1-3 should be given to the AI according to your own skill level. Use default setup when playing the AI.
This version should only be played as Allies vs. AI
Resources
Michelin Normandy Battlefield map.
The D-Day Atlas: Charles Messenger.
Operation Epsom: Tim Saunders
Epsom: Lloyd Clark
The D-Day Landing Beaches, The Guide: Heimdal
Grenadier: Kurt Meyer
Fields of Fire, Canadians in Normandy: Terry Copp
Eagles and Bulldogs: Michael Reynolds
Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley
The SS: Gordon Williamson
Overlord; Max Hastings
Decision in Normandy: Carlo D’Este
Normandy !944, Allied Landings and Breakout: Stephen Badsey
The Normandy Campaign: Victor Brooks
Normandy, The Real Story: Brig. Gen. Denis Whitaker.
The Second Front; Time-Life
Battle Maps of WWII; Goodenaugh
Fortress Europe; Time-Life
Turning Points of WWII- D-Day; Milton Dank
D-Day Beaches Revisited; Tour Guide
Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel
Six Armies in Normandy; John Keegan
Hill 112: Tim Saunders
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Ashlagh ridge, 55km SSW of Tobruk,Libya. The day after Rommel launched the assault on the Commonwealth's Gazala line defences in North Africa could have been the last day for the Afrika Korps. Despite some unexpected losses on the 27th, the Allied formations had not panicked and stood their ground rather than flee to the East as the desert fox expected. By the morning of the 28th the German mobile divisions were right where General Ritchie wanted them, trapped behind a line of minefields and fortified boxes and nearly surrounded by XXX Corps armoured Brigades . However, once again as during operation Crusader, a lack of co-ordination between the British field commanders resulted in piecemeal attacks instead of one concentrated blow. Late in the afternoon, the Crusader Regiments of the 2nd Armoured Brigade began a much delayed advance to occupy Bir el Harmat and Ashlagh ridge to complete the isolation of the 15th and 21st Panzer divisions. As the British squadrons neared their objectives, they were met by a fury of anti-tank fire from elements of the Italian 132nd 'Ariete' armoured division and German heavy anti-tank units positioned by Rommel to cover the Axis supply lines.
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Koen - The Vill
the life for the German soldier in this small village in the north of Italy has been a life of wealth.
Beautiful Italian women, excellent vino, nice veal and the good weather made them a bit slow and peaceful.
Life was good but now SS-commander Von Hosen arrives with his troops.
Ciao la vita bella!
Before Von Hosen even has time to re-organise the defense they hear the rumble of diesels.
Will Von Hosen turn this village into a trap for the allies or will this be a walkthrough for them?
We'll see.
****************************************** designer note:
1st choice: 2player 2nd choice: axis vs AI
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It 5.40 in the morning on the 21st January 1941.
The shelling has stopped and the bangalore torpedoes have just exploded!
The men of the 2/3rd Battalion, 6th Australian Division are about to breech the outter defences of the Italian fortress of Tobruk!
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RHZ-Fall Gelb V1.0
June, 1940 - German attack during french campaign.
A german motorized advance guard attempts to cut of french forces in northern france.
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Gross Deutchland Panzer Grenadiers and Assault Guns attack a Soviet defensive position.
Do not be put off the the apparent size of this scenario, it is in fact two German companies and two companies of StuGs attacking a single Russian company. This is a series of battles across three maps totalling 12km long and 1km wide. Between them the maps accurately show a typical post-Stalingrad Soviet defence system, in fact the entire depth of the Soviet 1st Belt defences with proper sized positions and defenders. The idea is that each battle shows a 'crucial' part of the overall battle but the large size of the maps allow you to orientate yourself and to see the full Russian defences laid out. There are two further Russian companies on this map who play no part in 'this' battle.
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A battle inspired by the memoires from Erwin Rommel. Based upon a story written by this famous(than lt) general Rommel.
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Some German Infantry and AT gun in an forward position dig in mechanized reinforcement on the way. Both troops mixed with regular and veterans. Both troops get air support Background: Russians broke German line cutt of Manstein's Army Group South from the Centre, advance toward Kiew Should be the name "Hold the PantherLine"
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April, 1945. In the twighlight of the 3rd Reich, the seasoned Kampgruppe 1001 Nächtes finds itself in fierce fighting against a tide of Soviet forces that have just broken through the Eastern border of Germany from Poland. Soviets forces attempt to race towards Berlin and secure all towns and major roadways.
On 16 April 1945 the battle of Seelow Heights began as the Red Army assaulted the German defensive lines on the Oder. This veteran kampfgruppe was sent with the 25th Panzergrenadier Division and 111th StuG-Lehr Brigade to support the 606th Infantry Division near the town of Wriezen.
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The Third Reich is in its death throes. Not even the most ardent German has any doubt defeat is only weeks or even days away. The Western Allies have broken the back of the defences along the Rhine, and Germany's industrial heartland is now in their hands. Rumours speak of Heer troops surrendering in the tens of thousands to the advancing American and Commonwealth Forces. In the East front the Soviets launched their long awaited assault over the Oder River in January. Since then the Reds have simply crushed the German defenders by sheer weight and numbers, the German defenders being outnumbered ten or even twenty to one in men, tanks and guns is not uncommon. This is coupled with the total mastery of the skies by the Allies. Yet on the East Front the German soldier continues to fight... and fight well. A combination of discipline, fear and fatalism drives the German soldier to perform acts of unparalleled bravery and desperation. In mid-April the Marshal Koniev's First Ukrainian Front continued to steam roll west, into Saxony, and crossed the Neisse River. Then the ever-changing hierarchy of political favour in the Red Army interfered. Stalin demanded the prize of Berlin, and the prize is to be delivered by May 1st - May Day. The whims of Stalin at the time favoured Marshall Zhukov, and thus Zhukov's chief competitor, Marshall Koniev, was clearly the runner up. In the Red Army, both in war and its own internal politics, it is "winner take all". In this scenario, lead elements of the First Ukrainian Front's Third Guard Army have seized the crossing over the Neisse River, and anticipates a continued western advance to seize Cottbus, a large City as well as a distinguished Panzer training school. With the clear priority to seize Berlin, all surplus resources - reinforcements, fuel, ammunition -have been diverted to Berlin. The Third Guards Army's own objectives are being stymied in order to ensure a quick victory in Berlin. Early this morning a leading Soviet reconnaissance unit scouting the roadway to Cottbus was ambushed and almost wiped out. Their radio transmissions warn of "advancing panzers". This is a shock, as there seemed to be no bolt left in the German quiver. There must have been some die-hard units at the Cottbus Panzer Depot. They may have fuel and ammunition, and instead of fleeing west, they are turning to face the Soviet juggernaut. As well, the city of Forst is also of great interest to both the Red Army and the Germans. There appears to be very important armament plants, a tank refitting shop and engine rebuilding complex. There is a mysterious large building, surrounded by a stone fence that is of great interest to the Soviets as well. Rumour has it has something to do with anti-tank rocket development. This morning, it is clear that although the end of the war may be in sight, there is at least another chapter to be written in this long and brutal war. NOTE: this battle includes defensive fortifications, which have a point value that will alter the final game results. As such, each player will have to consider the following points, to determine the true point total at game's end. ALLIED = are charged with 200 points for fixed fortifications "captured" in the previous assault, while they may have value to the Allied player, they are fixed and positioned as an Axis player would have if defending at another time and therefore should not be charged to the Allied player
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This is originally a scenario for the BoB von Mellenthin Tourney, Round 8, but have been modified in light of the tourney feedback. It is August 1944, the Soviet's Operation Bagration has caused the collapse of the Axis front, and in the past six weeks the Red Army has finally forced the Fascists from the Motherland. Now there is but one more water barrier before Warsaw - the Vistula River. There is no time to pause - The Red Army must continue to advance! This version, titled v1.04, extends the play 35+ turns, alters the Allied force set and evens the playing field to give ivan a better opportunity. ammo loads have been adjusted for the longer battle (35+ turns)
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Germany's plan to occupy Russia is now history. In fact, the German Army is fighting for its very survival against the numerically superior Russian Army. As a result of "Operation Rumiantsev" the Russians advanced westward pass Kiev in Central Russia where they came upon a small village named "Druzhnya." In this village are remnants of the Fourth Panzer Army commanded by Colonel General Hermann Hoth. Druzhnya, which used to be one of the rear staging areas for Operation Zitadel, has been converted into a Panzer repair area. Unfortunately for the Wehrmacht, 2 Ferdinands, along with several other various Panzers, are being repaired in Druzhnya and are out of commission. German high command has ordered the stranded Panzers protected at all costs because of the vital role they will fill in the very near future. The Russians are aware of this repair station thanks to information received from local Partisans. Fearful of the superior German Panzers becoming operational soon, Russian high command (STAVKA) has dispatched a force to deal with this situation. How will the Commander of the Russian force sent on this mission accomplish his objective ? If the Germans have anything to say about it, the only objective the Russinas will have to worry about is escape from a Stalag.
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The SS Panzer divison Leibstandarte Adolf Hitler race towards the strategic town of Prokhorovka and the crossings over river Psyel. After breaking through the first russian defensive lines several days ago, yet another defensive line, held by the 183 Infantry divison, is stumbled upon protecting those two objectives. Massive russian reinforcements comprising the 2nd Guards Tank corps and the 18th Tank corps are heading for the area. Can this line be breached quickly enough and the objectives taken before the russians launch their anticipated counterattack?
References:
Kursk page, http://www.vy75.dial.pipex.com/ Leibstandarte - Hitler's elite bodyguard, Michael Sharpe & Brian L. Davies
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Since the soviet massive summer offensive began on the Karelian istmus more than two weeks ago, the finnish troops have been withdrawing at a steady pace under the immense pressure from the 21st and 23rd armies. With the largest Karelian city of Viborg in enemy hands and the advancing soviets about to break trough the last major defensive line the finns decided to halt the the advance once and for all. Taskforce Forsberg, consisting of the battered weary remnants of three battalions, I/JR48, II/JR48 and III/JR13 and a german StuG company, was assigned the task of counterattacking the 63 Guards Rifle Divison along the Ihantala-Tali road.
The objective is to open the road and to control the prominent terrain in the area.
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Since the soviet massive summer offensive began on the Karelian istmus more than two weeks ago, the finnish troops have been withdrawing at a steady pace under the immense pressure from the 21st and 23rd armies. With the largest Karelian city of Viborg in enemy hands and the advancing soviets about to break trough the last major defensive line the finns decided to halt the the advance once and for all. Taskforce Forsberg, consisting of the battered weary remnants of three battalions, I/JR48, II/JR48 and III/JR13 and a german StuG company, was assigned the task of counterattacking the 63 Guards Rifle Divison along the Ihantala-Tali road.
This battle depicts the leftmost part of the attack, where the third battalion of the swedish speaking 13th infantry regiment and the attached StuG company advance along the road itself. The objective is to open the road and control the prominent terrain in the area.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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Operation Switchback, The allied move to capture the vital waterways towards Antwerpen.
The Canadians where the first to cross the river supported by a force of wasps.
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Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front". So they did.
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Panzerlehr runs into the flank of XVth Corps 24NOV44
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One of the first major assaults by Monty in France to relieve Caen. The attack at this ridge would end in a dead ride for the British tankers.
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Americans try to clear a bunker system on the Siegfried line
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The "Guns of Navarone" became famous by the movie with the same name. This scenario is a battle in two fases. First there's the fight for the village and secondly the battle for the garrison. It's a 2player-only game.
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Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
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Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History) Scenario used in "From out of the Dust" tournament
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Newest Maps |
CMAK |
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Desert with wadis. Setup for Axis Attack on Allied base.
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Town in river valley with several road and railway bridges. Woods around the town.
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North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
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Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
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Quick-Battle Map for Allied Attack in France, 1944.
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Huge beautiful Tunesian landscape.
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Huge beautiful Tunesian landscape.
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Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
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Suitable for a 2 player meeting engagement game. Factory complex situated on rail line and surrounded by heavy pine forest. European region map.
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8 new maps. CMBB: - PP-Budapest is lost - PP-Obukhiv - PP-Obukhiv ex - PP-Fight for shelter - PP-Spring 42 - PP-Stalingrad - PP-Outside Pest CMAK: - PP-82e Check WAW for pictures and description: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
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For your gaming pleasure! PP-Dance Macabre PP-Estland Autumn PP-Estland Ridge PP-Estland Snow PP-Estland Suburb PP-Odessa PP-steppe Nizjne-Tjirskaja
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For your gaming pleasure!
PP-Leningrad Lost.cme PP-Barbarossa-steppe.cme PP_Leningrad_Lost_extended.cme PP-Grain_enuendo_ME.cme
Will release Map Pack 1 shortly...
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Small town, scattered trees, a church etc etc. A country-side battle. Look at our Fragment/Waw-forum for screenshots: http://worldatwar.eu/index.php?entity_sess=495x2025cb7ebc9b5ba3f50e79edd807c272&lang=3&location=boardshownode&boardid=89
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This is a snow-map I´ve playtested a lot. A good one....give me feedback if you try it out! Look at our Fragment/Waw-forum for screenshots: http://worldatwar.eu/index.php?entity_sess=495x2025cb7ebc9b5ba3f50e79edd807c272&lang=3&location=boardshownode&boardid=89
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Look at our Fragment/Waw-forum for screenshots: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=393
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Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
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Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
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Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
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Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
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Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
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Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
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Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
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Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
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Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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