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CMAK
This Scenario depicts a fictional commando style attack by British Forces vs. a German Airfield in Libya.
In WWII the SAS executed several operations behind enemy lines with mixed results.

This scenario is intended to be played Allies vs. The AI and was created for the WeBoB monthly Scenairo Challenge.
It is intended to be a hoot and not taken too seriously or considered historically accurate.

It should be noted that I have used snipers with 0 ammo to simulate airfield personell like mechanics and cooks.

Enjoy

-Broompatrol

Settings should be played as:

FoW: Extreme
AI Experience: Experienced players should choose +1 or +2
Allies may setup as they wish
Italy, July 1944: after the fall of Rome, the US Army is heading north, surveying the boot of Italy. Now, on a beautiful summer's day, your company is approaching just another village held by the Germans, and it is for certain that this day will witness another bloody struggel under the blue Italian sky.
Oct. 2, 1944 -- the 119 IR of the American 30th Division is across the Wurm River. The clearing of bunkers of the West Wall is the next step in breaking through the Siegfried Line.

This is a cut-down scenario from the larger “West Wall Assault at Rimburg” focusing on the bunker clearing activities of the 119 Infantry Regiment on the ridge above Rimburg Castle. Company-level assault. This scenario features a few “mini-missions” that the Allied player should pay attention to since they will affect the overall mission.
11 October 1944. Bardenberg, Germany.

Early on 11 October the reserve battalion, 120th Infantry Regiment, 30th Infantry Division moved into Bardenberg against virtually no opposition.

Where are the Germans?

The 108th Panzer Brigade was waiting. But where???

The combatants would soon find each other in the village and one of the most intense village battles of the war would ensue.

Can you take and hold Bardenberg?

We'll soon see.
Operation Torch has kicked off, hoping to complete their objectives without firing a shot, the Americans soon find that not all of the French Vichy troops are so obliging.
By 0730 hours the Royal Hamilton Light Infantry (The "Rileys") had managed to secure the village the Verrierres. It was a magnificent achievment against nearly impossible odds. However, it came at a steep price. Nearly every officer participating in the dawn attack was either killed or wounded. D company was hit especially hard, with only a corporal left in command by the time the unit reached its objective.
Nevertheless, the men quickly went to work preparing their defenses in accordance with their stated orders.

Throughout the day the Rileys held their positions while the battles of Operation Spring raged around them. Sometime around 0930 hours the Royals and two squadrons of 1st RTR passed thru their positions in an attempt to take Rocquancourt, only to run into a solid wall of fire from the Germans deployed in excellent defensive positions on the reverse slope of Verrierres Ridge. To the west the Black Watch began their famous attack, now 6 hours late, on the ridge itself. Only 15 men would return.

Later that afternoon the counterattack the Rileys had anticipated finally came. From positions near Fontenay-le-Marmion elements of the 1st SS Panzergrenadier battalion, reinforced with tanks, advanced on the shattered village of Verrierres, intent of depriving the Rileys from their hard-won prize.
In the pre-dawn hours of July 25th, 1944 the Canadian II Corp launched Operation Spring. Originally it was intended to be a holding action, to “fix” the German reserves onto the eastern flank of the Normandy front and prevent them from shifting westward. However, several days before its scheduled launch, on the directive of Field Marshal Montgomery, the size and aim was amended to include the capture of the high ground near St. Aignan (the Cramsnil Spur). This called for an advance of over 10km from the current positions. For this the Canadians were reinforced with two British armored divisions, the 7th and Guards, as well as massive artillery support.

The new plan was meticulously planned, but incredibly complex. There were 3 phases, each designed to pave the way for the next. In the first phase, elements of the Canadian 2nd and 3rd Infantry Divisions would capture the line Tilly-la-Campagne - Verrierres - May-sur-Orne. With the lodgement secured the second phase would commence with the capture of the featureless but vitally important Verrierres ridge, as well as the villages along its southern slopes. Only after these initial phases were complete would the the third phase proceed with the armored divisions exploitating towards Garcelles and St.Aignan.

It was a plan that was doomed to failure, for the focus was now shifted towards the break out, while too few troops were devoted for the equally important break in. Of the four divisions assigned to the operation, only three battalions would make the initial phase one assault. Worse, the proposed start lines were still in German hands, virtually ensuring that the rigid time schedule would not be met, nor surprise achieved.

No where was this more apparent than in the phase one attack by the Royal Hamilton Light Infantry (The “Rileys”) on the village of Verrierres. Their commanding officer, Brigadier J.M. “Rocky” Rockingham, asked to be given the task of securing the start line for his battalion, but was instead denied with assurances that it would be secured by the scheduled start. At 2130 hours the scout platoon went forward to mark the lanes for the assault, only to return two hours later with news that the “secured” start line was in fact held by enemy infantry and at least one tank.

With the scheduled start only an hour away, Brigadier Rockingham had no choice but to commit his reserve company to securing the start line, which was accomplished with light casualties.

But the attack was now delayed by 40 minutes. What should have been a night attack launched right behind the artillery barrage was instead an advance at dawn, across more than a kilometer of open fields, with no fire support. Worse, the Germans were now fully alert and waiting for them on the high ground.
Following the Torch landings the Allies pushed rapidly eastward. While the main effort was aimed at the port cities of Tunis and Bizerta, additional elements began working their way southward towards Tebessa. It was this southern prong that made contact with German armor pushing up from Gabes.

On the afternoon of November 22nd, elements of the US 701st Tank Destroyer battalion, advancing eastward on the Gafsa - Gabes road in response to reports of enemy units in the area, encountered German tanks from the 190th Panzer Abteilung just east of the small Arab village of El Guettar. The resulting skirmish, lasting less than an hour, was significant in that it marked the first encounter between American and German armored forces in WW2.

Special thanks to Tigre at Axis History Forum for posting the details of this engagement. This battle is actually the precursor to the very first scenario I designed for CMAK - "Raff to the Rescue".
Normandy, France
June 26th-28th, 1944

The British VIII Corps attacks the 12th SS Hitlerjugend Division during Operation Epsom.

The city of Caen had been a D-Day objective of the allied forces, but after more than two weeks of hard fighting Caen was still in German hands. After the debacle at Villers-Bocage Montgomery decided to launch a sledge-hammer blow on the west side of Caen, Operation Epsom. On the 25th of June, Montgomery launched Operation Martlet as a preliminary attack to Epsom. The objective of Martlet was to capture the high ground around the village of Rauary and provide flank protection for the British VIII Corps, which was to carry out the main attack of Epsom. At 0730 on the 26th of June, Major-General Richard O'Conner's, newly landed and untired, VIII Corps launched its self into operation Epsom, the largest allied operation in Normandy to date. The British VIII Corps consisted of the 15th Scottish Division, the 11th Armoured Division, the 43rd Wessex Division and two independant Tank Brigades the 4th and 31st. The aim of Epsom was to capture the high ground to the south of Caen, isolating the city and exposing the German right flank in Normandy. To do this the British VIII corps had to sieze the bridges over the Odon river and the high ground to its south, hills 112 and 113. Then cross the Orne river to the commanding ground to the southwest of Caen. The 15th Scottish Division led the assault with Churchill tanks of the 31st Tank Brigade in support. Directly in the path of the Scots were the battered youths of the 12th SS Hitlerjugend Division.
192nd pzgrenadierregiment counterattack against 5th para brigade holding the Orne bridges.
Semi historical.
CMBB
Scout the enemy positions, then advance on Leningrad!

(This is a company sized operation.)
Perfectly balanced battle between identical Romanian combined arms forces on a symmetrical map with a volcano in the center - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian armor forces on an open symmetrical map - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian forces (heavy on infantry) on a symmetrical map - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian combined arms forces on a symmetrical map - neither side can blame the map or their forces if they lose! :-)
25 June 1941, Near Daugavpils, Lithuania.

During the first days of the invasion the advance was more like a drive in the country. The local farmers and villagers treated the Germans like conquering heroes. Army Group North no serious resistance to report.

Then on the 24th of June the Soviet High Command reacted. The III Mechanized Corps caught 6th Panzer on the move. III Mechanized only had two KV tanks but it was enough to throw the Panzer Division into frenzy. The 6th Panzer Division was the lightest equipped of all the Panzer Divisions with it's main tank being the PzKw 35(t). That particular tank was equipped with a 37mm gun.

Immediately the call went out for the 1st Panzer Division to move back to the west to rescue 6th Panzer Division.
6 October 1944, East of Debrecen Hungary.

Throughout the summer of 1944, the men of General der Artillerie Maximilian Fretter-Pico's German Sixth Army were literally fighting for their very existence. The Red Army, pushing ever westward, was nearing the zenith of its strength.

On 6 October 1944 the 2nd Ukrainian Front, commanded by Marshal Rodion Yakovlevich Malinovsky, went over to the attack. Malinovsky had recently been promoted to Marshal of the Soviet Union on September 10, 1944. He was a very able commander and he now set his sights on clearing Hungary of German troops.

Marshal Malinovsky had ordered 6th Guards Tank Army to attack to the west in the area south of Oradea. Oradea was the exact same area that Hitler had ordered Armeegruppe Fretter-Pico, with two newly arrived panzer divisions (the 1st and 23rd), to attack Soviet positions.

These two forces are about to clash in the mountains of Hungary.
Semi-Historical impression of the soviet attack on the Narva bridgehead. This was also called 'The Battle of the European SS'.
Deep in the woods of Russia your platoon of Pioneers has to secure a secluded but maybe not abandoned house.
In the early days of Operation Barbarossa your decimated and weary Recon platoon arrives at a Russian farm. A nice place to rest - if it weren't for the barricaded doors and windows and the swelling rumble of Russian tanks.
CMBO
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Name: Gotterdammerung

Type: Battle, Allied Attack, 52 turns

Location: Cologne Germany- March 1945

Time and Weather: Dawn- Overcast

Synopsis: German defenders attempt to prevent the capture of the city of Cologne.

On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.

After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.

At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.

As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.

Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
British Armor advance (depicting part of operation Bluecoat)
Historical units (6th airbourne) in a fictional meeting that could have been.
German Recca force attempts delaying American infantry from seizing town.
In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.

The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
Action in Nijmegen
Americans try to clear a bunker system on the Siegfried line
River bridgehead being formed
Updated Scenarios
CMAK
A Combat Mission Scenario set in the 1880's of the American 'Wild West'.

Based on a slice of CM forum history from the early days of CMAK......

For many years in the region along the poorly defined border between Mexico and the United States a situation of mayhem existed. Along the border of the province of Sonora and the territory of Arizona was an area where no law existed - except from the barrel of a gun. Occasional visits by the US Cavalry, Mexican Federales and other authorities were mere ripples in the pool of chaos. But within this chaos one gang had emerged to take control of one particular county, County Mision, known to many by its initials, CM. They soon controlled the movement of the silver from the Quinxi mines and by supporting the aspirations of local cattle barons, gained nearly full control of the county. Soon the gang, know as the ‘Company’ were taking a cut from every legitimate and illegitimate industry in the area. This group of riffraff, retro baits and hard cases were headed by an ex Union cavalry Major known as Mr. Charles. His gang was called the Company of Battle or La Frente de la Batalla. This gang controlled the central town of La Realidad del Juego and its essential railroad. In time all the nearby Mexican and Indian villages had come under their thumb. This situation had gone on for several years until events outside the control of the gang disrupted their cozy jurisdiction of the district.

In the last days of the dreary winter of 1880 a new group, known as the Four-Horsemen gang moved into the region and rapidly built up a power base with the sheep ranchers and miners who took a dim view of the 'Company’s' control over CM. In June shots were fired during a drunken brawl in the main town but the town sheriff, Seanachai – himself in the pay of the Company - was able to calm the situation down and expel the disorderly minions of the Four-Horsemen. The Four-Horsemen have since vowed revenge on the Company and now seek to implement their retribution.

Difficulty: The Company Medium Four-Horsemen Hard

Balance: Pro Company

Points: The Company: less than 40 lackeys Four-Horsemen: more than 40 minions

Map Size: 960 X 1,120

This is probably the strangest scenario ever made - none the less it is still playable and enjoyable.


On the 8th August, Operation Totalize was launched by the First Canadian Army.
By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.

While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.

This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.

Can you lead the Germans to victory and stop Operation Totalize in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
meeting engagement between a rag tag german force made up of survivors from all divisions in the Falaise cauldron.
can they escape death or imprisonement or can the allies stop them?
Operation Husky began on July 9th and ended August 17th, 1943. The goals for Husky were to drive Axis air and naval forces from the island, open the Mediterranean's sea lanes, and finally, topple Benito Mussolini from power. Husky achieved the goals set out for it by Allied planners...it opened the way to the invasion of Italy.
The Third Battle of Bishenpur. The road to Imphal must be opened, forced open by the Japanese while the British must not only keep it firmly closed they must also drive the Japanese south towards Tiddim, away from Imphal.

'For the tenth time at least I must write down that the Japanese infantry consist of superb material. Guileless as children, brave as lions, and their constant ruling thought is to do their duty by their ancestors and by the Emperor.' Lieutenant General Sir Ian Hamilton

The Japanese High Command regarded this sector as one of the most vital on the entire front and directed there some of their most experienced formations to the task of breaking through at all costs. For many days and nights bloody battles raged with no quarter on either side.

We will speak now of bravery beyond the call of duty, of war between three sets of men, two groups from similar islands that give birth to men bred to war and one set from the high mountains who are bred to peace but are terrible in war too, who would meet in the battles on the Tiddim Road. These battles would be between the 2nd Battalion 5th Gurkhas and 1st Battalion West Yorks Regiment, 17th (Indian) Division and the Japanese of the 1st Battalion 67th Infantry and the brave veterans of the 14th Tank Regiment part of the 33rd Infantry Division.

Difficulty: Japanese FOW British FOW

Balance: FOW

Points: Japanese 4,300 British 4,300

Map Size: 1,120 x 1,520

Operation note: The four battles in the operation take place at dawn, night, midday and night.

Weather is mixed for the four battles
Panzer Lehr Division counterattacks the US bridgehead west of the Vire River a month after D-day.
The Gazala battles are reaching a climax, and Rommel's desert hook forces are running desperately short of supplies. The El Adeh oasis is a vital source of water in the deep desert to the northeast of Gazala. The Germans need it; the British can't afford to let them have it.
110th has to defend positions at Marnach and Clervaux.
German 2nd pz and 76th volksgrenadiers div are ready for their assault.
In the early morning hours of January 3rd 1941, three Australian Platoons supported by a British tank and a Dingo are closing in on the outer defences of the Italian stronghold of Bardia on the coast of Lybia.

Today, the Australians will fight their first major land battle in World War II. You are in command of a small advance assault detachment of the 6th Division, ordered to knock out the enemy’s Anti-Aircraft Guns before the start of the main attack. While the first sunbeams creep across the horizon, you instruct your men to check their weapons one last time – before you finally order them to charge: “Make them wish they never heard of Mussolini!”
Finally, the 2 player only version of Operation Epsom. Enjoy and feedback is welcome.

NP3. Monty’s Gambit 2 Player H2H

Operation Type : Allied Assault, 2 player only

Weather : Poor

Size : Huge

Battles : 20 Battles, 35+ Turns Each (No Night Combat)

First Battle : Morning 06/26/44

Final Battle : Day 06/28/44

Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon

As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.

Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.

Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.


On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.

Can you cross the Odon and flank the defenders of Caen?

...“The earth seemed to open and gobble us all up. All hell had been let loose. I lay in a roadside ditch listening to the noise of battle. There was no letup in the artillery barrage. All telephone lines had been destroyed and communications with division HQ and all units at the front no longer existed. My ears tried unsuccessfully to analyze the sounds of battle and all I heard was the permanent spitting, cracking and booming of the bursting shells, mixed with the sound of tank tracks!”.... Kurt “panzer” Meyer describing Epsom’s opening barrage.

Designer notes.

The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog

Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.

Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.

At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.

In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.

NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. This version should only be played as 2 player head to head match.

Would think this scenario would make an excellent 4 or 6 player campaign by assigning forces to each player to control (i.e. one player controlling armor while another controls the infantry).

Resources

Michelin Normandy Battlefield map.

The D-Day Atlas: Charles Messenger.

Operation Epsom: Tim Saunders

Epsom: Lloyd Clark

The D-Day Landing Beaches, The Guide: Heimdal

Grenadier: Kurt Meyer

Fields of Fire, Canadians in Normandy: Terry Copp

Eagles and Bulldogs: Michael Reynolds

Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley

The SS: Gordon Williamson

Overlord; Max Hastings

Decision in Normandy: Carlo D’Este

Normandy !944, Allied Landings and Breakout: Stephen Badsey

The Normandy Campaign: Victor Brooks

Normandy, The Real Story: Brig. Gen. Denis Whitaker.

The Second Front; Time-Life

Battle Maps of WWII; Goodenaugh

Fortress Europe; Time-Life

Turning Points of WWII- D-Day; Milton Dank

D-Day Beaches Revisited; Tour Guide

Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel

Six Armies in Normandy; John Keegan

Hill 112: Tim Saunders







CMBB
German Armoured advance guard encounters hastily set-up Soviet blocking positions along river crossing points.
Fictional with approx 8000 points combined.
Map size 2160m X 2880m
Axis Player should exit nominated units (see briefing) of northern edge.
This version only for play as Axis vs Soviet AI
Only 2 weeks after the stop of the Kursk battle, the Soviet launched operation Ryumantsiev to retake Kharkov for the last time.
The 1st and 5th tank Army exploited a breakthrough for about 100 km west of Kharkov before being counterattacked by the SS tank corps rushing back from the Mious.
Levandalovka was the southermost advance point of the 1st Tank Army before being counterattacked by the SS Totenkopf.
Perfectly balanced battle between identical Romanian combined arms forces on a symmetrical map - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian combined arms forces on a symmetrical map with a volcano in the center - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian forces (heavy on infantry) on a symmetrical map - neither side can blame the map or their forces if they lose! :-)
Perfectly balanced battle between identical Romanian armor forces on an open symmetrical map - neither side can blame the map or their forces if they lose! :-)
Soviet forces assaulted a german company-sized strongpoint in village on main mountain in area.
In the early days of Operation Barbarossa your decimated and weary Recon platoon arrives at a Russian farm. A nice place to rest - if it weren't for the barricaded doors and windows and the swelling rumble of Russian tanks.
The Soviets attempt to maintain forward momentum near the borders of Germany. Russian assualt against prepared defenses at a river crossing and narrow road cut.
This pack contains 5 scenarios spread across 3 maps which give you a 12km slice through the First Belt of Russian styles defences. Together the maps give a continuous view of the defences at the correct layout and with the usual Russian troops in place. The five scenarios each attack a different type of position, the main lines, an AT Strongpoint, an AT Region etc. The date has been set a little later than Kursk to allow the use of a more varied range of Russian vehicles.

These are historical scenarios so are tough going but each action is company sized and only involves a a part of the map and the Russian forces on it, so that you have local objectives. The rest of the map and Russian forces is there so that you can orientate yourself within the defences. A map is provided of the 3 maps and the position of the scenarios in the defences.

The German forces use a variety of different force types but you could go into the editor and change the infantry and armour for the same points value.
CMBO
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Name: Gotterdammerung

Type: Battle, Allied Attack, 52 turns

Location: Cologne Germany- March 1945

Time and Weather: Dawn- Overcast

Synopsis: German defenders attempt to prevent the capture of the city of Cologne.

On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.

After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.

At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.

As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.

Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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