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Newest Scenarios |
CMAK |
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Following the Torch landings the Allies pushed rapidly eastward. While the main effort was aimed at the port cities of Tunis and Bizerta, additional elements began working their way southward towards Tebessa. It was this southern prong that made contact with German armor pushing up from Gabes.
On the afternoon of November 22nd, elements of the US 701st Tank Destroyer battalion, advancing eastward on the Gafsa - Gabes road in response to reports of enemy units in the area, encountered German tanks from the 190th Panzer Abteilung just east of the small Arab village of El Guettar. The resulting skirmish, lasting less than an hour, was significant in that it marked the first encounter between American and German armored forces in WW2.
Special thanks to Tigre at Axis History Forum for posting the details of this engagement. This battle is actually the precursor to the very first scenario I designed for CMAK - "Raff to the Rescue".
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Normandy, France June 26th-28th, 1944
The British VIII Corps attacks the 12th SS Hitlerjugend Division during Operation Epsom.
The city of Caen had been a D-Day objective of the allied forces, but after more than two weeks of hard fighting Caen was still in German hands. After the debacle at Villers-Bocage Montgomery decided to launch a sledge-hammer blow on the west side of Caen, Operation Epsom. On the 25th of June, Montgomery launched Operation Martlet as a preliminary attack to Epsom. The objective of Martlet was to capture the high ground around the village of Rauary and provide flank protection for the British VIII Corps, which was to carry out the main attack of Epsom. At 0730 on the 26th of June, Major-General Richard O'Conner's, newly landed and untired, VIII Corps launched its self into operation Epsom, the largest allied operation in Normandy to date. The British VIII Corps consisted of the 15th Scottish Division, the 11th Armoured Division, the 43rd Wessex Division and two independant Tank Brigades the 4th and 31st. The aim of Epsom was to capture the high ground to the south of Caen, isolating the city and exposing the German right flank in Normandy. To do this the British VIII corps had to sieze the bridges over the Odon river and the high ground to its south, hills 112 and 113. Then cross the Orne river to the commanding ground to the southwest of Caen. The 15th Scottish Division led the assault with Churchill tanks of the 31st Tank Brigade in support. Directly in the path of the Scots were the battered youths of the 12th SS Hitlerjugend Division.
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192nd pzgrenadierregiment counterattack against 5th para brigade holding the Orne bridges. Semi historical.
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meeting engagement between a rag tag german force made up of survivors from all divisions in the Falaise cauldron. can they escape death or imprisonement or can the allies stop them?
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Artillery and mortar fire conspired to turn the lush forested hills of the Hürtgen into something resembling the Western Front of World War I; to the GIs of the 60th Infantry Regiment slogging through the splintered remains of the forest between Richelskaul and Raffelsbrand, there was little picturesque about the scenery. Every tree potentially hid another sniper or machine gun, and the fighting that had raged for many days now had seen daily advances measured in yards.
When a group of US soldiers saw the sky loom overhead, a spontaneous urge to secure the clearing in the forest seized them, and the troops surged forward without orders.
* Based on SL Scenario 301
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Again Rommel is ready to roll the dice. Again he is set to take Tobruk. The great Operation Venezia. The operation starts on 25 May 1942. The Germans and British fight back and forth across the desert.
The situation is very much in doubt. But now the British have finally decided to play their trump card. The 4th Armoured Brigade is ordered to attack into the flank of the 21st Panzer Division as it advances across the desert.
Setting up yet another armoured melee the desert is so famous for.
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Sitka Force The First Special Service Force trained for this missions in southern France at Lake Albano, located south of the recently liberated city of Rome. It was during this training period that Brigadier General Fredrick, the man who had been with the Force from the start, announced he was leaving to assume command of the First Airborne Task Force, which was preparing for the invasion of France. Needless to say, the men of the FSSF were shocked by their commander's announcement. In early July, the Force moved to Santa Maria di Castelabate for continued amphibious training in preparation for its role in Operation Dragoon. In August it moved to the staging area on the island of Corsica. From Corsica, the FSSF made assault landings at the Ile du Levant by the Sitka Baker Force and the Ile de Port-Cros by the Sitka Able Force , two islands in the Iles d'Hy®res chain off the coast of France. The Force's main objective was to knock out the coastal guns that would threaten the main Dragoon assault forces , the guns were finaly a german fake. On August 14, 1944, the transports carrying the FSSF were positioned roughly three miles off the coast. Early morning on August 15 found the men paddling ashore in rubber boats under the cover of darkness. Knowing the most accessible beaches would obviously be the most heavily guarded, Colonel Edwin A. Walker, the new commander of the FSSF, selected the areas that had steep cliffs on both islands for landing points. The landings at both Ile de Port-Cros and Ile du Levant went smoothly and virtually undetected. Levant was taken by 8:30 that evening, but Port-Cros held out longer, putting up resistance that led to the deaths of four members of the Force. But eventually, with the assistance of artillery and a rocket attack provided by the HMS Dido and the USS Barry , the entire mission objective was accomplished. Both Ile de Port-Cros and Ile du Levant were in Allied hands.
http://webs.ono.com/mcdurolgg/stika1.JPG http://webs.ono.com/mcdurolgg/stika4.JPG
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Panzer Lehr Division counterattacks the US bridgehead west of the Vire River a month after D-day.
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The invasion of Sicily on 10 July exceeded the Allies' most optimistic
expectations. Their forces suffered lighter than expected casualties
and made significant progress in the first week of the campaign.
The fighting would soon reach the mainland...
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Operation Husky began on July 9th and ended August 17th, 1943. The goals for Husky were to drive Axis air and naval forces from the island, open the Mediterranean's sea lanes, and finally, topple Benito Mussolini from power. Husky achieved the goals set out for it by Allied planners...it opened the way to the invasion of Italy.
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Soviet forces assaulted a german company-sized strongpoint in village on main mountain in area.
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Soviet forces attack german forward strongpoint
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Russian attack to secure a small village and hill.
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The Soviets attempt to maintain forward momentum near the borders of Germany. Russian assualt against prepared defenses at a river crossing and narrow road cut.
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An article and map pack describing the Russian tactics and methodology in the period from Kursk onwards. Designed to link the Army level history with the company level CMBB game - to give the player a context and to set the individual game within a historical landscape. Describes Russian tactics on both the offensive and defensive and shows how these can be translated to the CMBB game.
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A pack of the Russian Offensive series, scenario numbers 1A, 2, 2G, 3A, 3B, 4 and 4-1944 and a scenario map. Shows the stages of a Russian offensive from the breakthrough to the exploitation phase and the capturing of the next strategic objective. Set in the Autumn of 1943, the final scenario shows the improvement in offensive power of Russian forces a year later in late 1944.
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A completely new version of Russian Offensive 1, with new map and forces. Accurate representation of a 1943 German defence system such as the Panther Wotan line being attacked by a Russian Assault Battalion. Designed to show how a Russian Combined Arms attack worked.
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Imagine, if you can, Gentle Reader, the Carpathian Mountains, east of Hungary, in the autumn of 1944. The Soviet "Operation Bagration" has virtually smashed Axis Army Group Centre, and in the Ukraine their forces are pressing fast through the mountain passes, anxious to cross into Hungary before winter arrives.
Meanwhile, somewhat in denial, Hitler is still obsessed with "Fortress Towns". Anxious to deny the opposition entry into Hungary, a Gebirgsjaeger Division is being rushed to set up just such a "Fortress Town" in Skole, a critical strategic town guarding the entry to Hungary from the east.
And so we find ourselves at the Verecke Pass, deep in the mountains. The Russians have already taken Skole and Verbyash too. The Gebirgsjaeger have just learned that rather than heading on to Skole, their push to Skole is blocked at Verecke pass where a tiny garrison is desparately holding out against the first probing contact with the Soviet "invaders". Instead of setting up a Fortress Town, their task is now to deny the Soviets control of the road to Hungary!
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March 1944. The Russians unleash their spring offensive. Somewhere at the Belorussian front, a Red Army spearhead tries to secure a bridge which is monitored by the eye of a tiger.
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This pack contains 5 scenarios spread across 3 maps which give you a 12km slice through the First Belt of Russian styles defences. Together the maps give a continuous view of the defences at the correct layout and with the usual Russian troops in place. The five scenarios each attack a different type of position, the main lines, an AT Strongpoint, an AT Region etc. The date has been set a little later than Kursk to allow the use of a more varied range of Russian vehicles.
These are historical scenarios so are tough going but each action is company sized and only involves a a part of the map and the Russian forces on it, so that you have local objectives. The rest of the map and Russian forces is there so that you can orientate yourself within the defences. A map is provided of the 3 maps and the position of the scenarios in the defences.
The German forces use a variety of different force types but you could go into the editor and change the infantry and armour for the same points value.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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British Armor advance (depicting part of operation Bluecoat)
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Historical units (6th airbourne) in a fictional meeting that could have been.
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German Recca force attempts delaying American infantry from seizing town.
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In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.
The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
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An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
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Action in Nijmegen
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Americans try to clear a bunker system on the Siegfried line
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River bridgehead being formed
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Updated Scenarios |
CMAK |
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On the 8th August, Operation Totalize was launched by the First Canadian Army. By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.
While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.
This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.
Can you lead the Germans to victory and stop Operation Totalize in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
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meeting engagement between a rag tag german force made up of survivors from all divisions in the Falaise cauldron. can they escape death or imprisonement or can the allies stop them?
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Operation Husky began on July 9th and ended August 17th, 1943. The goals for Husky were to drive Axis air and naval forces from the island, open the Mediterranean's sea lanes, and finally, topple Benito Mussolini from power. Husky achieved the goals set out for it by Allied planners...it opened the way to the invasion of Italy.
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The Third Battle of Bishenpur. The road to Imphal must be opened, forced open by the Japanese while the British must not only keep it firmly closed they must also drive the Japanese south towards Tiddim, away from Imphal.
'For the tenth time at least I must write down that the Japanese infantry consist of superb material. Guileless as children, brave as lions, and their constant ruling thought is to do their duty by their ancestors and by the Emperor.' Lieutenant General Sir Ian Hamilton
The Japanese High Command regarded this sector as one of the most vital on the entire front and directed there some of their most experienced formations to the task of breaking through at all costs. For many days and nights bloody battles raged with no quarter on either side.
We will speak now of bravery beyond the call of duty, of war between three sets of men, two groups from similar islands that give birth to men bred to war and one set from the high mountains who are bred to peace but are terrible in war too, who would meet in the battles on the Tiddim Road. These battles would be between the 2nd Battalion 5th Gurkhas and 1st Battalion West Yorks Regiment, 17th (Indian) Division and the Japanese of the 1st Battalion 67th Infantry and the brave veterans of the 14th Tank Regiment part of the 33rd Infantry Division.
Difficulty: Japanese FOW British FOW
Balance: FOW
Points: Japanese 4,300 British 4,300
Map Size: 1,120 x 1,520
Operation note: The four battles in the operation take place at dawn, night, midday and night.
Weather is mixed for the four battles
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Panzer Lehr Division counterattacks the US bridgehead west of the Vire River a month after D-day.
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The Gazala battles are reaching a climax, and Rommel's desert hook forces are running desperately short of supplies. The El Adeh oasis is a vital source of water in the deep desert to the northeast of Gazala. The Germans need it; the British can't afford to let them have it.
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110th has to defend positions at Marnach and Clervaux. German 2nd pz and 76th volksgrenadiers div are ready for their assault.
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In the early morning hours of January 3rd 1941, three Australian Platoons supported by a British tank and a Dingo are closing in on the outer defences of the Italian stronghold of Bardia on the coast of Lybia.
Today, the Australians will fight their first major land battle in World War II. You are in command of a small advance assault detachment of the 6th Division, ordered to knock out the enemy’s Anti-Aircraft Guns before the start of the main attack. While the first sunbeams creep across the horizon, you instruct your men to check their weapons one last time – before you finally order them to charge: “Make them wish they never heard of Mussolini!”
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Finally, the 2 player only version of Operation Epsom. Enjoy and feedback is welcome.
NP3. Monty’s Gambit 2 Player H2H
Operation Type : Allied Assault, 2 player only
Weather : Poor
Size : Huge
Battles : 20 Battles, 35+ Turns Each (No Night Combat)
First Battle : Morning 06/26/44
Final Battle : Day 06/28/44
Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon
As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.
Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.
Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.
On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.
Can you cross the Odon and flank the defenders of Caen?
...“The earth seemed to open and gobble us all up. All hell had been let loose. I lay in a roadside ditch listening to the noise of battle. There was no letup in the artillery barrage. All telephone lines had been destroyed and communications with division HQ and all units at the front no longer existed. My ears tried unsuccessfully to analyze the sounds of battle and all I heard was the permanent spitting, cracking and booming of the bursting shells, mixed with the sound of tank tracks!”.... Kurt “panzer” Meyer describing Epsom’s opening barrage.
Designer notes.
The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog
Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.
Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.
At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.
In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.
NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. This version should only be played as 2 player head to head match.
Would think this scenario would make an excellent 4 or 6 player campaign by assigning forces to each player to control (i.e. one player controlling armor while another controls the infantry).
Resources
Michelin Normandy Battlefield map.
The D-Day Atlas: Charles Messenger.
Operation Epsom: Tim Saunders
Epsom: Lloyd Clark
The D-Day Landing Beaches, The Guide: Heimdal
Grenadier: Kurt Meyer
Fields of Fire, Canadians in Normandy: Terry Copp
Eagles and Bulldogs: Michael Reynolds
Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley
The SS: Gordon Williamson
Overlord; Max Hastings
Decision in Normandy: Carlo D’Este
Normandy !944, Allied Landings and Breakout: Stephen Badsey
The Normandy Campaign: Victor Brooks
Normandy, The Real Story: Brig. Gen. Denis Whitaker.
The Second Front; Time-Life
Battle Maps of WWII; Goodenaugh
Fortress Europe; Time-Life
Turning Points of WWII- D-Day; Milton Dank
D-Day Beaches Revisited; Tour Guide
Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel
Six Armies in Normandy; John Keegan
Hill 112: Tim Saunders
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Here is the third Op in the Normandy pack series. NP3 "Monty's Gambit" follows the Normandy Ops before it NP1 "D-Day The Race For Caen" and NP2 "Blut Und Ehre". It is the largest Op yet in the series and is not for the feint of heart or computer processor. NP3 is played on a 4k x 8k map and uses the maximum number of units allowed by the CMAK engine.
Enjoy!
Name : NP3. Monty’s Gambit Allies vs. AI
Operation Type : Allied Assault
Weather : Poor
Size : Huge
Battles : 20 Battles, 30+ Turns Each (No Night Combat)
First Battle : Morning 06/26/44
Final Battle : Day 06/28/44
Synopsis : Supported by 11th armored, the Scots attempt to secure crossings over the Odon
As the battle for Cherbourg continued, Montgomery began preparing a new attack hoping to pave the way for a breakout from Normandy. Planned for the 22nd of June the attack would come from the west of Caen with Allied forces advancing south and then east to grab the high ground beyond the city.
Operation Epsom as the plan became known, was developed with the strengths of the defenders and the nature of the terrain in mind, although the final plan rather underestimated the neutralizing effects of both. The ground over which the attack was to take place was fertile cultivated countryside so typical of Normandy. From their start points along the Caen-Bayeux RR embankment, the Scots would advance across open fields to the insignificant Mue river. At this point the villages of St. Mauvieu, Gaule and Marcelet Give way to wide open wheat fields with the larger Ville of Cheux along the right flank. Further south there was good defensive Bocage countryside characterized by small fields rimmed with steeply embanked hedges and sunken roads, containing small stout farms with neighboring orchards in a broken landscape. This area was studded with small Ville's and ideal for defensive strongpoints. From here the ground fell rapidly to the banks of the thickly wooded and steep banked Odon river. Rising out of the close confines of the Odon valley beyond the river was the broad open plateau of Hill 112 whose modest height belayed its dominating position on the Epsom battlefield. From here a series of ridges lead to the open tank country beyond the river Orne and a decisive flanking position for the attack on Caen.
Directly in the path of the British advance stood the Grenadiers and Pioniers of the 12th SS HJ Panzer Division, and with further SS Panzer divisions being rushed to the scene of battle time was not on Monty’s side. Unfortunately however for Montgomery, the weather turned unseasonably sour with storms damaging the Mulberry ports. Thus it was not until June 25th that the preliminary assault by the 49th West Riding Division, known as Operation Martlet could get underway. Martlet’s intent was to grab the high ground near Raury and secure the British right flank before the launch of the main drive on the 26th.
On the day following Operation Martlet, on a misty and rain soaked battlefield, the main attack stepped off with 15th Scottish in the lead. The intent was to advance several kilometers to the River Odon, secure bridges over it and allow 11th armored to pass through to continue the advance to the River Orne. The weather however kept the Allies tactical air support to a bare minimum and German resistance from the fanatical Hitler Youth division was fierce. The attack was not quite the swift advance that Monty and O’Conner had envisioned but over the first couple of days the Scots and their supporting armor slowly gained ground. It would be a bitter struggle for both sides.
Can you cross the Odon and flank the defenders of Caen?
Designer notes.
The weather was poor for most of the Epsom battles. When playing this Op the first battle should only be set up in one of the following three conditions, fog, thick fog, or rain and fog
Many landmarks had to be moved, shifted or realigned to make a playable map of the Epsom battlefield for a CMAK assault map.
Deliberately destroying any of the bridges in this Op is not allowed for either side. Both sides considered keeping the bridges intact to be strategically important at this point in the Normandy campaign.
At the end of each battle in CMAK Ops the front lines are redrawn for both sides. Many times both attacker and defender alike are given the option of leaving selected forces beyond their respective frontlines. The player should consider carefully as to whether it is better to leave these units in place or pull them back behind their frontline as the “no mans land“ setting will not prevent the AI or human player from setting up forces in the same area or even beyond these units. In towns or covered terrain such overrun forces can be a thorn to the enemy but in open terrain they might find that they are standing 20m from enemy tanks at the end of the setup phase.
In CMAK assault operations the goal is for the attacking player to reach the end of the map and the goal for the defending player is to prevent or delay the attacker from reaching the end of the map. points are of course also awarded for destruction of enemy forces.
NP3. Monty’s Gambit is a huge scenario designed to replicate the feel of a tabletop campaign with miniatures. As such the OOB has been scaled down to keep the operation playable. Experience bonuses of +1-3 should be given to the AI according to your own skill level. Use default setup when playing the AI.
This version should only be played as Allies vs. AI
Resources
Michelin Normandy Battlefield map.
The D-Day Atlas: Charles Messenger.
Operation Epsom: Tim Saunders
Epsom: Lloyd Clark
The D-Day Landing Beaches, The Guide: Heimdal
Grenadier: Kurt Meyer
Fields of Fire, Canadians in Normandy: Terry Copp
Eagles and Bulldogs: Michael Reynolds
Steel Rain: Waffen SS Panzer Battles in the West; Tim Ripley
The SS: Gordon Williamson
Overlord; Max Hastings
Decision in Normandy: Carlo D’Este
Normandy !944, Allied Landings and Breakout: Stephen Badsey
The Normandy Campaign: Victor Brooks
Normandy, The Real Story: Brig. Gen. Denis Whitaker.
The Second Front; Time-Life
Battle Maps of WWII; Goodenaugh
Fortress Europe; Time-Life
Turning Points of WWII- D-Day; Milton Dank
D-Day Beaches Revisited; Tour Guide
Battle of Caen: Stalingrad of the Hitler Youth; Gerhard Rempel
Six Armies in Normandy; John Keegan
Hill 112: Tim Saunders
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CMBB |
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The Soviets attempt to maintain forward momentum near the borders of Germany. Russian assualt against prepared defenses at a river crossing and narrow road cut.
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This pack contains 5 scenarios spread across 3 maps which give you a 12km slice through the First Belt of Russian styles defences. Together the maps give a continuous view of the defences at the correct layout and with the usual Russian troops in place. The five scenarios each attack a different type of position, the main lines, an AT Strongpoint, an AT Region etc. The date has been set a little later than Kursk to allow the use of a more varied range of Russian vehicles.
These are historical scenarios so are tough going but each action is company sized and only involves a a part of the map and the Russian forces on it, so that you have local objectives. The rest of the map and Russian forces is there so that you can orientate yourself within the defences. A map is provided of the 3 maps and the position of the scenarios in the defences.
The German forces use a variety of different force types but you could go into the editor and change the infantry and armour for the same points value.
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A completely new version of Russian Offensive 1, with new map and forces. Accurate representation of a 1943 German defence system such as the Panther Wotan line being attacked by a Russian Assault Battalion. Designed to show how a Russian Combined Arms attack worked.
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Imagine, if you can, Gentle Reader, the Carpathian Mountains, east of Hungary, in the autumn of 1944. The Soviet "Operation Bagration" has virtually smashed Axis Army Group Centre, and in the Ukraine their forces are pressing fast through the mountain passes, anxious to cross into Hungary before winter arrives.
Meanwhile, somewhat in denial, Hitler is still obsessed with "Fortress Towns". Anxious to deny the opposition entry into Hungary, a Gebirgsjaeger Division is being rushed to set up just such a "Fortress Town" in Skole, a critical strategic town guarding the entry to Hungary from the east.
And so we find ourselves at the Verecke Pass, deep in the mountains. The Russians have already taken Skole and Verbyash too. The Gebirgsjaeger have just learned that rather than heading on to Skole, their push to Skole is blocked at Verecke pass where a tiny garrison is desparately holding out against the first probing contact with the Soviet "invaders". Instead of setting up a Fortress Town, their task is now to deny the Soviets control of the road to Hungary!
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A battle inspired by the memoires from Erwin Rommel. Based upon a story written by this famous(than lt) general Rommel.
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On June 22, 1944 the Russians started their Belorussian Offensive. More than 2.3 million Soviet troops go into action against the German Army Group Centre, which boasts a strength of less than 800,000 men. Ten days later the Red Army juggernaut is closing in on the prewar Polish border. It is here, where an exhausted platoon of German Pioneers decides to make a final stand and ambush a Russian tank convoy.
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September 1943. At the Eastern Front, the Wehrmacht has unleashed all available reserves to finally bring the Red Army to their knees at Kursk. However, the Soviets withstood the German onslaught. Though suffering terrible losses, the Red Army was able to inflict a decisive blow out of a defensive position. Now the struggle at the Eastern Front has reached the city of Brjansk. In an inital assault by the Red Army, the troops of Heeresgruppe Mitte have been driven out of the city centre. Still OKW is not willing to give up yet another sector of the front and has sent in a Kampfgruppe of seasoned Panzergrendiers. At the same time a detachement of Motorized Guards is taking its position, utterly determined to never give up Brjansk again. It is for certain that this day will witness another desperate battle fought with claws and teeth until the bitter end.
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Gross Deutchland Panzer Grenadiers and Assault Guns attack a Soviet defensive position.
Do not be put off the the apparent size of this scenario, it is in fact two German companies and two companies of StuGs attacking a single Russian company. This is a series of battles across three maps totalling 12km long and 1km wide. Between them the maps accurately show a typical post-Stalingrad Soviet defence system, in fact the entire depth of the Soviet 1st Belt defences with proper sized positions and defenders. The idea is that each battle shows a 'crucial' part of the overall battle but the large size of the maps allow you to orientate yourself and to see the full Russian defences laid out. There are two further Russian companies on this map who play no part in 'this' battle.
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Some German Infantry and AT gun in an forward position dig in mechanized reinforcement on the way. Both troops mixed with regular and veterans. Both troops get air support Background: Russians broke German line cutt of Manstein's Army Group South from the Centre, advance toward Kiew Should be the name "Hold the PantherLine"
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The Third Reich is in its death throes. Not even the most ardent German has any doubt defeat is only weeks or even days away. The Western Allies have broken the back of the defences along the Rhine, and Germany's industrial heartland is now in their hands. Rumours speak of Heer troops surrendering in the tens of thousands to the advancing American and Commonwealth Forces. In the East front the Soviets launched their long awaited assault over the Oder River in January. Since then the Reds have simply crushed the German defenders by sheer weight and numbers, the German defenders being outnumbered ten or even twenty to one in men, tanks and guns is not uncommon. This is coupled with the total mastery of the skies by the Allies. Yet on the East Front the German soldier continues to fight... and fight well. A combination of discipline, fear and fatalism drives the German soldier to perform acts of unparalleled bravery and desperation. In mid-April the Marshal Koniev's First Ukrainian Front continued to steam roll west, into Saxony, and crossed the Neisse River. Then the ever-changing hierarchy of political favour in the Red Army interfered. Stalin demanded the prize of Berlin, and the prize is to be delivered by May 1st - May Day. The whims of Stalin at the time favoured Marshall Zhukov, and thus Zhukov's chief competitor, Marshall Koniev, was clearly the runner up. In the Red Army, both in war and its own internal politics, it is "winner take all". In this scenario, lead elements of the First Ukrainian Front's Third Guard Army have seized the crossing over the Neisse River, and anticipates a continued western advance to seize Cottbus, a large City as well as a distinguished Panzer training school. With the clear priority to seize Berlin, all surplus resources - reinforcements, fuel, ammunition -have been diverted to Berlin. The Third Guards Army's own objectives are being stymied in order to ensure a quick victory in Berlin. Early this morning a leading Soviet reconnaissance unit scouting the roadway to Cottbus was ambushed and almost wiped out. Their radio transmissions warn of "advancing panzers". This is a shock, as there seemed to be no bolt left in the German quiver. There must have been some die-hard units at the Cottbus Panzer Depot. They may have fuel and ammunition, and instead of fleeing west, they are turning to face the Soviet juggernaut. As well, the city of Forst is also of great interest to both the Red Army and the Germans. There appears to be very important armament plants, a tank refitting shop and engine rebuilding complex. There is a mysterious large building, surrounded by a stone fence that is of great interest to the Soviets as well. Rumour has it has something to do with anti-tank rocket development. This morning, it is clear that although the end of the war may be in sight, there is at least another chapter to be written in this long and brutal war. NOTE: this battle includes defensive fortifications, which have a point value that will alter the final game results. As such, each player will have to consider the following points, to determine the true point total at game's end. ALLIED = are charged with 200 points for fixed fortifications "captured" in the previous assault, while they may have value to the Allied player, they are fixed and positioned as an Axis player would have if defending at another time and therefore should not be charged to the Allied player
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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Operation Switchback, The allied move to capture the vital waterways towards Antwerpen.
The Canadians where the first to cross the river supported by a force of wasps.
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Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front". So they did.
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Panzerlehr runs into the flank of XVth Corps 24NOV44
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One of the first major assaults by Monty in France to relieve Caen. The attack at this ridge would end in a dead ride for the British tankers.
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Americans try to clear a bunker system on the Siegfried line
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The "Guns of Navarone" became famous by the movie with the same name. This scenario is a battle in two fases. First there's the fight for the village and secondly the battle for the garrison. It's a 2player-only game.
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Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
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Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History) Scenario used in "From out of the Dust" tournament
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Newest Maps |
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Desert with wadis. Setup for Axis Attack on Allied base.
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Town in river valley with several road and railway bridges. Woods around the town.
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North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
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Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
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Quick-Battle Map for Allied Attack in France, 1944.
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Huge beautiful Tunesian landscape.
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Huge beautiful Tunesian landscape.
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Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
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Suitable for a 2 player meeting engagement game. Factory complex situated on rail line and surrounded by heavy pine forest. European region map.
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QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
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QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
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QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
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QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
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8 new maps. CMBB: - PP-Budapest is lost - PP-Obukhiv - PP-Obukhiv ex - PP-Fight for shelter - PP-Spring 42 - PP-Stalingrad - PP-Outside Pest CMAK: - PP-82e Check WAW for pictures and description: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
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For your gaming pleasure! PP-Dance Macabre PP-Estland Autumn PP-Estland Ridge PP-Estland Snow PP-Estland Suburb PP-Odessa PP-steppe Nizjne-Tjirskaja
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For your gaming pleasure!
PP-Leningrad Lost.cme PP-Barbarossa-steppe.cme PP_Leningrad_Lost_extended.cme PP-Grain_enuendo_ME.cme
Will release Map Pack 1 shortly...
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
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Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
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Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
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Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
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Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
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Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
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Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
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Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
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Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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