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Newest Scenarios |
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kampfgruppe Walthers illfated attempt to seize Veghel and its important bridges to cut hells Highway.
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15th panzergrenadiers kampfgruppe assaults Champs and Hemrouille on the road to bastogne.
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This is a fictional scenario depicting a well armed German force defending Hitler's "mountain redoubt", it was created by my good friend Spauldoten and is in it's beta version-forgive it's lack of briefings and rough edges but it plays very well in H2H mode.
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Update of the complete scenario listing for CMBB and CMAK, source websites, current TPG scenarios and a listing of scenarios for fighting the entire Eastern Front campaign.
Listing is written in MS Excel.
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It's dusk and the Germans have dug-in on hill 323 that overlooks "machine gun alley". An infamous and vital North-West supply roadway for the Americans. American forces close in to capture the hill, and find some stiff resistance nestled in the tall pines.
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Last German offensive in Africa
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A 'What-if' scenario that depicts the second attack on the village of Hubert-Folie during Operation Goodwood.
Historically the attack encountered no opposition as the Germans had withdrawn 2km south.
However, this scenario explores the possible outcomes if the Germans were instead ordered to hold at all cost.
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28-31 July 1944.
This is the action that Unterscharfuhrer Fritz Langanke earned the Knight's Cross while escaping from the Roncey Pocket. He fought through 2nd Armored Division lines to reach safety.
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Aachen region, Ubach area The American 30th infantry with the 2nd Armored attack the 183d volksgrenadiers with anti tank support.
This was designed for the Masters tournament. Results were very balenced play
Semi-Historical (Historical as possible with limited resources)
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On June 9, 1944 the 3rd Panzer Company of the 12th SS Hitlerjugend Panzer Division engaged the 7th Canadian Brigade at Norrey-en Bissen.
This battle simulates the events of that day as the 12th SS Panthers see some of the first action against this odd new version of the Sherman.
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Historical sceanrio of the 6th Panzers attempt to pierce the 2nd Belt defences during the Battle of Kursk. The action takes place in the area of Army Detachment Kempf as it tried to clear the left bank of the Donetz River to allow 2nd SS Panzer Corps to advance northwards. The 6th Pz had seemingly broken out into the open country behind the Soviet 1st Belt but was brought up short by the defences around Melikhovo and held up for a full two days.
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Wiesenau, Germany, 16 April 1945
1944 was known to the Soviets as the "Year of Ten Victories". The Soviet war machine used what it had learned, in the first four years of the war, to good advantage. The Germans suffered their worst single defeat with the destruction of Army Group Center in June of 1944. The German armies were put on the defensive everywhere on the Eastern Front during 1944. They were driven out of Russian and on to the west.
The end of the war series takes a look at the time period from January through May 1945. The last part of the war was fought on European soil. Both armies mounted offensives and counteroffensives. The Russians moved across Prussia, Poland, Czechoslovakia, Austria, Yugoslavia, Hungary and Latvia. Red Army victories included drives that captured Budapest, Prague, Vienna and Berlin.
The fighting was fierce everywhere. Budapest, for instance, became known as "Stalingrad on the Danube". The Courland pocket continued to bottle up German divisions and tie up Russian ones. The fall of Berlin was preceded by a great battle of attrition on the Seelowe Heights.
The Germans fought well in most battles but the Red Army was not to be denied. With the fall of Berlin came Hitler's death and the end of the Thousand Year Reich.
The Operational Situation:
To the southeast of Berlin, the Soviet 33rd Army had the task of trying to draw German reserves to its non-vital sector of the Oder River line. The Germans were trying to hold the line with newly formed divisions. This section of the line was held by several Waffen-SS units. Not the Waffen-SS of the glory days, but they would still fight when backed into a corner.
The Tactical Battle:
The Soviet 33rd Army was given the task of pinning the German defenders and at the same time to advance deeper into Germany to isolate Berlin. The Germans were trying, with the resources they had, to stop the Red Army wherever it could.
Here in this small village secondary units of both sides would fight one of the most bitterly contested battles of the war for a small village. The village of Wisenau was about to enter into history as the village that changed hands 28 times in a single day.
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Partisan action!!!! Search and destroy for the germans, hit and run for the russians!
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Breakout the pocket of Demjansk, you are commanding the last German formation to leave the area!
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Rusian spearhead advances along the autobahn, looking for loot.
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July 9, 1943: After several days of hard fighting, the southern pincer of Operation Citadel has mostly penetrated the first Soviet defensive belt. In this scenario, advancing German forces are diverted to reduce a bypassed Soviet strongpoint that is interfering with supplies and replacements, and to deal with local Soviet counter attacks.
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[Best played against Human opponent]
Ostroye, 30km Southwest of Stanislav: The unexpected counterattack by Hungary's 2nd Army in mid April had caught the Soviets by surprise as they prepared for their upcoming summer offensives. Elated by the apparent success of the attack, reports of victory were broadcast from Budapest and Berlin. The Hungarian field commanders, however, knew that this was far from the truth. Despite the gains made they had little chance of defeating the massive Red Armies, but perhaps they could convince Stalin that invading their homeland would be too expensive. With the battle continuing to rage around Stanislav, Major Torok and a hastily-assembled battle force, was dispatched to seize Banya Pass on the army's right flank. Finding the pass only lightly guarded the Hungarian tanks moved in for a quick victory. But instead they found themselves facing a column of T-34s moving up from Nadvornaya. The thunder of the guns echoing from the mountainsides could be heard in the streets of Nadvornaya and as far away as Stansilav.
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Bäke's Winter Storm II H2H
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East. This scenario follows on from the earlier Bäke CMBB scenarios, "Bäke's Winter Storm I" and "Bäke's Prelude at Pokhlebin".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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No 2 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Prelude at Pokhlebin".
After the victory at Pokhlebin, General Raus is supremely confident in the superiority of his tank forces. In the steady rain of a brief thaw, 6th Panzer sent most of its mobile forces in a Kampfgruppe commanded by Panzer Regiment 11's Colonel Hünersdorff across the Aksay on the road toward Verkne Kumsky early on 14 December.
Encountering only light opposition at first, most of the Kampfgruppe had just arrived in Verkne Kumsky around 9am when the first Soviet combined tank and infantry attack struck the village from the north. As this attack was being repulsed, reports from both captured Soviets and the II Panzer battalion's light recon platoon of Pz IIs indicated that a large Soviet tank force was on the move southeast of Verkne Kumsky.
In order to "fully use his mobility and his full firepower to seek out the enemy in the open terrain", Col. Hünersdorff immediately ordered Major Dr. Bäke to take his reinforced II Battalion out of the village to find and destroy the reported Soviet tank force. Bäke used terrain cover to move his force some 4km south of Verkne Kumsky just to the west of the road and then turned them to the east. One of the most critical and intense tank battles in the history of the Eastern front is about to begin, and Major Bäke will be in the thick of it...
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Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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British Armor advance (depicting part of operation Bluecoat)
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Historical units (6th airbourne) in a fictional meeting that could have been.
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German Recca force attempts delaying American infantry from seizing town.
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In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.
The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
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An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
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Action in Nijmegen
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Americans try to clear a bunker system on the Siegfried line
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Updated Scenarios |
CMAK |
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This Scenario depicts a fictional commando style attack by British Forces vs. a German Airfield in Libya. In WWII the SAS executed several operations behind enemy lines with mixed results.
This scenario is intended to be played Allies vs. The AI and was created for the WeBoB monthly Scenairo Challenge. It is intended to be a hoot and not taken too seriously or considered historically accurate.
It should be noted that I have used snipers with 0 ammo to simulate airfield personell like mechanics and cooks.
Enjoy
-Broompatrol
Settings should be played as:
FoW: Extreme AI Experience: Experienced players should choose +1 or +2 Allies may setup as they wish
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15th panzergrenadiers kampfgruppe assaults Champs and Hemrouille on the road to bastogne.
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Last German offensive in Africa
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Update of the complete scenario listing for CMBB and CMAK, source websites, current TPG scenarios and a listing of scenarios for fighting the entire Eastern Front campaign.
Listing is written in MS Excel.
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On September 20, 1944 the 79th Division made contact with the US XII Corps in Luneville. US XII Corps had been fighting there since September 16 and held the bridge across the Meurthe River.
This gave the 79th Division an opportunity to flank the Meurthe line by a turning movement through Luneville.
The leading battalion of the 313th Infantry passed through the battle in Luneville and wheeled southeast on the enemy bank of the Meurthe, in preparation for an attack designed to roll up the flank of the new German security line ....
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In August of 1944 The Falaise Pocket was the area between Four towns of Trun, Argentan, Vimotiers, and Chambois near Falaise France. Allied forces attempted to encircle and Destroy the German Seventh Army and Fifth Panzer Army as Part of the larger Battle of Normandy.
This battle depicts the frantic escape of a German Armored column from the II SS Panzer Corp as it rolls Eastward towards the Seine. It is met by elements of The Canadian 4th Armored Division and Polish 1st Armored Division, the USAAF Ninth Air Force and RAF Second Tactical Air Force.
The outcome of the Falaise Pocket was disastrous for German forces trying to escape. Allied air power was particularly instrumental destroying German armored columns attempting to move Eastward through a narrow corridor in broad daylight.
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Germans attack Hells Highway.
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German counterattack on Hells highway!
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12/44 - Battle of the Bulge. Germans push over river and through woods to Grossmuttershaus.
A large scenario, but at only 33+ turns this is very much a game against the clock as well as your opponent.
Snow, woods, hilly terrain, few roads, streams, etc.
Part of the Faux-Bulge series
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Based on the classic 1943 movie starring Humphrey Bogart. An unlikely band of Allied stragglers makes a do or die stand against a vastly superior German force defending a dry well in the middle of the desert.
Suggested for German vs. AI; also works OK for Allies vs. AI (Suggest at least +2 CEB). (Not very exciting as a H2H game). A good solo challenge playing either side.
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CMBB |
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Bäke's Winter Storm II H2H
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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Russian Guard units attack through the swamps near Slobodka.
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22 June, 1941, Near Alytus, Lithuania,
The German 7th Panzer Division is ordered to advance on Vilnius. Between the border and Vilnius is the Nieman River. There are two bridges over the Nieman River at Alytus. (Olita)
General A.V. Kurkin's 3rd Mechanized Corps after great initial confusion is ordered to repel the invaders. The Corps still has more than 100 of the new T-34's and KV heavy tanks. The 5th Tank Division has it's assembly area in the forests near to Alytus. The Germans are moving right to them.
7th Panzer Division's spearhead are moving so fast that they catch the Soviet defenders off guard. No matter. A German recon unit is repulsed, but the Germans are not to be deterred so easily and they react strongly beating a small Soviet force of tanks and artillery and capture both bridges.
Soviet reaction was both immediate and intense. The first encounter with the T-34 was about to take place.
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A soviet recon-at-force attack on german strongpoint in Newel area. This is my third scenario, based on real historical actions depicted in soviet "Battle examples" book. All scenarios are the results of research work.
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Soviet forces attack german forward strongpoint. Really historical scenario - view PDF file.
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Spanish civil war scenario
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris
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An article and map pack describing the Russian tactics and methodology in the period from Kursk onwards. Designed to link the Army level history with the company level CMBB game - to give the player a context and to set the individual game within a historical landscape. Describes Russian tactics on both the offensive and defensive and shows how these can be translated to the CMBB game.
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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Reetz, 70km Southeast of Stettin, Germany. Following the Red Army's drive across Poland from the Vistula River to the German border along the Oder in January 1945, the Soviets were forced to pause and regroup. Long supply lines and the stress of maintaining an offensive across a wide front was having its effect on men and equipment and the prospect of further advance with the coming spring thaw was not good. With the Western allies still recovering from the effects of the Ardennes offensive, Guderian, now the Chief of Staff of the German Army, planned a strike against Zhukov's Army's east of the Oder River. On 15th February the 11th SS Panzer Army launched Operation Sonnenwende, the last German offensive of WW II, from southeast of Stettin. On the 17th the 2nd/102 Panzer Battalion from the Fuehrer Begleit Division pushed through Reetz and stumbled into the assembly area for the Russian 47th Guards Tank Brigade and 6th Guards Heavy Tank Regiment.
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This is a semi-historical scenario covering the first day of fighting of the 128th panzer grenadier regiment. As part of the 23rd panzer divisions efforts to reach the 6th army during operation winterstorm. The 1st battalion of the regiment are tasked with clearing the village of Kruglyakovo from enemy troops. They start out good but as the russians withdrew across the Aksai river they blew up the only two bridges crossing it. The german advance gets bogged down. A new bridge has to be constructed to allow wheicels to cross the river. When this scenario starts the pontoon bridge has just been finished and the orders are to continue forward...
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Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front". So they did.
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The "Guns of Navarone" became famous by the movie with the same name. This scenario is a battle in two fases. First there's the fight for the village and secondly the battle for the garrison. It's a 2player-only game.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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Operation Switchback, The allied move to capture the vital waterways towards Antwerpen.
The Canadians where the first to cross the river supported by a force of wasps.
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Panzerlehr runs into the flank of XVth Corps 24NOV44
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One of the first major assaults by Monty in France to relieve Caen. The attack at this ridge would end in a dead ride for the British tankers.
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Americans try to clear a bunker system on the Siegfried line
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Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
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Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History) Scenario used in "From out of the Dust" tournament
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Newest Maps |
CMAK |
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Desertmap
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Desert with wadis. Setup for Axis Attack on Allied base.
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Town in river valley with several road and railway bridges. Woods around the town.
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North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
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Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
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Quick-Battle Map for Allied Attack in France, 1944.
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Huge beautiful Tunesian landscape.
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Huge beautiful Tunesian landscape.
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Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
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CMBB |
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An Urban QB map best used for Axis attack vs AI with some optional import units linked to map.
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Fictional map representing Soviet bridgehead over Strypa river. I used it to try and model the first battles of the 10th SS in march 44
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QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
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QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
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QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
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QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
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8 new maps. CMBB: - PP-Budapest is lost - PP-Obukhiv - PP-Obukhiv ex - PP-Fight for shelter - PP-Spring 42 - PP-Stalingrad - PP-Outside Pest CMAK: - PP-82e Check WAW for pictures and description: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
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For your gaming pleasure! PP-Dance Macabre PP-Estland Autumn PP-Estland Ridge PP-Estland Snow PP-Estland Suburb PP-Odessa PP-steppe Nizjne-Tjirskaja
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For your gaming pleasure!
PP-Leningrad Lost.cme PP-Barbarossa-steppe.cme PP_Leningrad_Lost_extended.cme PP-Grain_enuendo_ME.cme
Will release Map Pack 1 shortly...
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
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Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
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Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
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Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
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Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
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Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
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Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
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Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
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Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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JRTXX
Cadet
Member #6062
Joined: Mar 2007
Ratings: 0 / 0 / 0
Reviews: 0
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Post #4320
19 minutes, 54 seconds ago
MR (good to see you again, I miss reading your posts at the Blitz) I have the CM games and am slowly TRYING to get back into it, not that I was that good the first time I was on the CM field. Anyway, I love reading about the history, the scenarios and expecially the new scenarios. Ive tried to download and it "appears" I have but they are never on my scenario lists. sometimes it goes through the process then tells me I "need the publishers permission"? Of course I may not be doing it correctly, dont I download the unzipped file into the scenario file?
sorry for the remedial questions and thanks ahead of time for any help
John
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was out of action on CM for a bit, I would like to get a few games going if anyones interested
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4319
2 hours, 17 minutes, 50 seconds ago
Real Time, no full editor, only play solitaire.
Strike 3.
Achtung Panzer 43..... not for me.
Good Hunting.
MR
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CHRIS "FERROUS"
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Reviews: 21
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Post #4318
11 hours, 58 minutes, 41 seconds ago
Hi GJK
I've been following that game (Kharkov 1943) since I saw the review - here's the link which leads on to the official webpage etc..
http://www.outofeight.info/2010/03/achtung-panzer-kharkov-1943-review.html
Not going to go for it immediately. I'll assess players' views and gripes for about 6 months first!
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4317
22 hours, 2 minutes, 2 seconds ago
Anybody check out Achtung Panzer : Kharkov 1943 yet? Opinions? I've installed the demo but haven't had the chance to read the manual to get to know the game yet. Reviews that I've seen have been most favorable though!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4316
1 day, 2 hours, 54 minutes, 22 seconds ago
No plans for any of the CMx2 games for me. Not until I see if they actually work within the first 2 years after release.
Good Hunting.
MR
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DER ALTE FRITZ
Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Reviews: 32
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Post #4315
1 day, 5 hours, 14 minutes, 28 seconds ago
What are the plans for the CM: Normandy when it comes?
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4314
5 days, 3 hours, 13 minutes, 23 seconds ago
Thanks to Yasuo Nakae for his donation to help the cause here!!
Yasuo - I couldn't find the email address that you used for the Paypal in the opponents database so I was unable to give you a supporters badge. If you could let me know what your handle is here I will make sure that you are given the 2010 badge - thanks again!!!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4313
9 days, 18 hours, 34 minutes, 40 seconds ago
Combat Mission Meta Campaign 3.
http://www.chattlehope.org/CMMC3_Tunisia.html
Unfortunatly it is at reaching its end now.
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4312
10 days, 1 hour, 23 minutes, 30 seconds ago
Quote: Originally posted by: Polo: Kingfish,
You should have tried CMMC3
What is CMMC3?
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4311
10 days, 7 hours, 14 minutes, 47 seconds ago
Kingfish,
You should have tried CMMC3 You will see the whole set of Italian Hw in action in Tunisia: Semoventes, M14, Saharianas, and even the terrible Italian San Marco Bn paratroopers, elite SMG force.
Rgds,
Polo
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4310
10 days, 21 hours, 40 minutes, 47 seconds ago
Quote: I tossed in a couple in 'Second Impressions'.
OK, I'll try it. Too bad they'll be controlled by the AI. The Sahariana is my new favorite WW2 vehicle . I've got a diecast model of it. They're like WW2 dune buggies.

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KINGFISH
Member #790
Joined: Jan 2004
Ratings: 0 / 0 / 0
Reviews: 2
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Post #4309
11 days, 3 hours, 0 minute, 18 seconds ago
Quote: Originally posted by: RobS: Does anyone know of any CMAK scenarios that feature the Italian Shariana vehicle?

I tossed in a couple in 'Second Impressions'.
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4308
11 days, 13 hours, 57 minutes, 23 seconds ago
Does anyone know of any CMAK scenarios that feature the Italian Shariana vehicle?

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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4307
12 days, 15 hours, 34 minutes, 41 seconds ago
sturm...thanks for the review on HSG B Bussard, It's good to know that old bird is still fighting and still holding up well.
I appreciate you playing the scenario and sharing your views of how it played with others. I look forward to more reviews from you in the future.
Good Hunting.
MR
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4306
14 days, 12 hours, 34 minutes, 9 seconds ago
Al,
I have playtested your excellent new AL-Home map. Good atmosphere and scenario as always, with a story of its own.
I really enjoyed this one. Thanks for the game!
Rgds,
Polo
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4305
16 days, 1 hour, 6 minutes, 34 seconds ago
jappsrm....thanks for the review on HSG N Purple Heart Draw. Glad it played well for you and that you took the time to review it.
I appreciate you.
Good Hunting.
MR
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4304
18 days, 4 hours, 53 minutes, 15 seconds ago
Quote: Originally posted by: al: Good evening, everybody.
A BIG THANK YOU TO:
MAD RUSSIAN on AL-BERLIN (Thanks a lot for giving it a try. Always an honor to get feedback from the grandmaster of scenario-design. Sorry that you found it too limited and claustrophobic - tried a different angle at urban fighting in my newest offer, AL-Home.)
AL
Nothing is for everybody. Just because it wasn't my favorite one of yours doesn't mean that others won't like it just fine.
Keep up the great work.
Good Hunting.
MR
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AL
Member #5221
Joined: Oct 2006
Ratings: 2 / 0 / 0
Reviews: 18
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Post #4303
18 days, 6 hours, 9 minutes, 3 seconds ago
Good evening, everybody.
A BIG THANK YOU TO:
MAD RUSSIAN on AL-BERLIN (Thanks a lot for giving it a try. Always an honor to get feedback from the grandmaster of scenario-design. Sorry that you found it too limited and claustrophobic - tried a different angle at urban fighting in my newest offer, AL-Home.)
ROCKETBOY on AL-ELBRUS (Glad you enjoyed it that much!)
VETRANIO on AL-Ostfront (I am glad that you enjoyed it playing the Russians - if you give it a try as Axis, as it was intended, you might get even more out of it!)
DS PHELPS on AL-Advance (Thanks for your very good rating!)
HEINRICH505 on AL-Ostfront (Thanks so much for your great rating and even more for your input, mate!)
POLO on AL-Faust (What happened? The Russians just came at you? Glad you still enjoyed it!)
And a special thanks goes to PZAUFKLARUNG for his very kind note!
And now a little commerical break:

It's over at TPG, waiting to be playtested. All feedback is greatly appreciated!
AL
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FREDROCK1957
Member #245
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Joined: Aug 2003
Ratings: 15 / 0 / 0
Reviews: 18
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Post #4302
21 days, 1 hour, 2 minutes, 25 seconds ago
Quote: Originally posted by: british tommy: Always interested in play testing a Fredrock scenario because I know it's going to be a good battle! Just sorting out an opponent and I will report back when the battle has ended. Stay tuned!
Tanks Tommy
That is all...
-FR
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"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt PROVING GROUNDS PBEM RECORD ♥ Wins=53 Losses=59 Draws=24 ♥ FredRocker's Combat Mission Site <> The Sie Kommen Website <>
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BRITISH TOMMY
Member #290
Joined: Aug 2003
Ratings: 6 / 0 / 0
Reviews: 15
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Post #4301
21 days, 3 hours, 15 minutes, 2 seconds ago
Always interested in play testing a Fredrock scenario because I know it's going to be a good battle! Just sorting out an opponent and I will report back when the battle has ended. Stay tuned!
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success is not final, failure is not fatal: it is the courage to continue that counts. Winston Churchill
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FREDROCK1957
Member #245
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Joined: Aug 2003
Ratings: 15 / 0 / 0
Reviews: 18
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Post #4300
23 days, 9 hours, 1 minute, 46 seconds ago
Just Uploaded Bir Harmat a CMAK sceanrio (at The Proving Grounds) about the 15th Panzer Division taking on the 10th Indian Brigade in an around Bir Harmat in early June of 1941... I had to use South African Troops to represent the Indian Troops... Feedback always welcome... Gosh I havent posted something like this in years....
That is all
-FR
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"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt PROVING GROUNDS PBEM RECORD ♥ Wins=53 Losses=59 Draws=24 ♥ FredRocker's Combat Mission Site <> The Sie Kommen Website <>
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4299
24 days, 3 hours, 49 minutes, 29 seconds ago
_Itchy.....thanks for the review on HSG B This Isn't France. I'm glad that the scenario played well for you.
This is a very different kind of a fight but it's very much an intense battle.
The lighter equipment, the requirement that you both defend and attack, the fact that you are in so much trouble the Luftwaffe has to save you...all comes together to make for an interesting situation.
At least I think it does.
But then I'm just a little biased about the scenario.
I'm glad it played well for you and thanks for sharing your thoughts on the scenario. I appreciate your taking the time to play and review it.
Good Hunting.
MR
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BRITISH TOMMY
Member #290
Joined: Aug 2003
Ratings: 6 / 0 / 0
Reviews: 15
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Post #4298
29 days, 11 hours, 47 minutes, 40 seconds ago
My thanks to BERTBLITZKRIEG for taking the time and trouble to review my CMBB scenario, THUNDER AT BANYA PASS. I'm pleased to hear you enjoyed the scenario
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success is not final, failure is not fatal: it is the courage to continue that counts. Winston Churchill
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ROCKETBOY
Member #5251
Joined: Oct 2006
Ratings: 0 / 0 / 0
Reviews: 9
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Post #4297
29 days, 12 hours, 5 minutes, 8 seconds ago
I must say that CMAK is truly an awesome game. No matter how many other games I play, I always come back to CMAK. But now I need to get a new laptop. Does CMAK run ok with Windows 7? Any other things to have in mind, so that it will run smoothly?
Cheers
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4296
31 days, 7 hours, 26 minutes, 13 seconds ago
DeaconBlue...thanks for the review for HSG N First Town Liberated. Without a doubt the operations in CM are broken. Rarely do they work well enough to give a good account of the historical action. This is one of the few I've tried and it is the least successful.
Thanks for sharing your thoughts about the scenario. This same scenario may be coming to another gaming system in the future. Hopefully one that will do a better job in depicting operations at a tactical level.
Good Hunting.
MR
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