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Newest Scenarios |
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kampfgruppe Walthers illfated attempt to seize Veghel and its important bridges to cut hells Highway.
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15th panzergrenadiers kampfgruppe assaults Champs and Hemrouille on the road to bastogne.
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This is a fictional scenario depicting a well armed German force defending Hitler's "mountain redoubt", it was created by my good friend Spauldoten and is in it's beta version-forgive it's lack of briefings and rough edges but it plays very well in H2H mode.
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Update of the complete scenario listing for CMBB and CMAK, source websites, current TPG scenarios and a listing of scenarios for fighting the entire Eastern Front campaign.
Listing is written in MS Excel.
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It's dusk and the Germans have dug-in on hill 323 that overlooks "machine gun alley". An infamous and vital North-West supply roadway for the Americans. American forces close in to capture the hill, and find some stiff resistance nestled in the tall pines.
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Last German offensive in Africa
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A 'What-if' scenario that depicts the second attack on the village of Hubert-Folie during Operation Goodwood.
Historically the attack encountered no opposition as the Germans had withdrawn 2km south.
However, this scenario explores the possible outcomes if the Germans were instead ordered to hold at all cost.
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28-31 July 1944.
This is the action that Unterscharfuhrer Fritz Langanke earned the Knight's Cross while escaping from the Roncey Pocket. He fought through 2nd Armored Division lines to reach safety.
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Aachen region, Ubach area The American 30th infantry with the 2nd Armored attack the 183d volksgrenadiers with anti tank support.
This was designed for the Masters tournament. Results were very balenced play
Semi-Historical (Historical as possible with limited resources)
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On June 9, 1944 the 3rd Panzer Company of the 12th SS Hitlerjugend Panzer Division engaged the 7th Canadian Brigade at Norrey-en Bissen.
This battle simulates the events of that day as the 12th SS Panthers see some of the first action against this odd new version of the Sherman.
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CMBB |
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Wiesenau, Germany, 16 April 1945
1944 was known to the Soviets as the "Year of Ten Victories". The Soviet war machine used what it had learned, in the first four years of the war, to good advantage. The Germans suffered their worst single defeat with the destruction of Army Group Center in June of 1944. The German armies were put on the defensive everywhere on the Eastern Front during 1944. They were driven out of Russian and on to the west.
The end of the war series takes a look at the time period from January through May 1945. The last part of the war was fought on European soil. Both armies mounted offensives and counteroffensives. The Russians moved across Prussia, Poland, Czechoslovakia, Austria, Yugoslavia, Hungary and Latvia. Red Army victories included drives that captured Budapest, Prague, Vienna and Berlin.
The fighting was fierce everywhere. Budapest, for instance, became known as "Stalingrad on the Danube". The Courland pocket continued to bottle up German divisions and tie up Russian ones. The fall of Berlin was preceded by a great battle of attrition on the Seelowe Heights.
The Germans fought well in most battles but the Red Army was not to be denied. With the fall of Berlin came Hitler's death and the end of the Thousand Year Reich.
The Operational Situation:
To the southeast of Berlin, the Soviet 33rd Army had the task of trying to draw German reserves to its non-vital sector of the Oder River line. The Germans were trying to hold the line with newly formed divisions. This section of the line was held by several Waffen-SS units. Not the Waffen-SS of the glory days, but they would still fight when backed into a corner.
The Tactical Battle:
The Soviet 33rd Army was given the task of pinning the German defenders and at the same time to advance deeper into Germany to isolate Berlin. The Germans were trying, with the resources they had, to stop the Red Army wherever it could.
Here in this small village secondary units of both sides would fight one of the most bitterly contested battles of the war for a small village. The village of Wisenau was about to enter into history as the village that changed hands 28 times in a single day.
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Partisan action!!!! Search and destroy for the germans, hit and run for the russians!
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Breakout the pocket of Demjansk, you are commanding the last German formation to leave the area!
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Rusian spearhead advances along the autobahn, looking for loot.
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July 9, 1943: After several days of hard fighting, the southern pincer of Operation Citadel has mostly penetrated the first Soviet defensive belt. In this scenario, advancing German forces are diverted to reduce a bypassed Soviet strongpoint that is interfering with supplies and replacements, and to deal with local Soviet counter attacks.
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[Best played against Human opponent]
Ostroye, 30km Southwest of Stanislav: The unexpected counterattack by Hungary's 2nd Army in mid April had caught the Soviets by surprise as they prepared for their upcoming summer offensives. Elated by the apparent success of the attack, reports of victory were broadcast from Budapest and Berlin. The Hungarian field commanders, however, knew that this was far from the truth. Despite the gains made they had little chance of defeating the massive Red Armies, but perhaps they could convince Stalin that invading their homeland would be too expensive. With the battle continuing to rage around Stanislav, Major Torok and a hastily-assembled battle force, was dispatched to seize Banya Pass on the army's right flank. Finding the pass only lightly guarded the Hungarian tanks moved in for a quick victory. But instead they found themselves facing a column of T-34s moving up from Nadvornaya. The thunder of the guns echoing from the mountainsides could be heard in the streets of Nadvornaya and as far away as Stansilav.
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Bäke's Winter Storm II H2H
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East. This scenario follows on from the earlier Bäke CMBB scenarios, "Bäke's Winter Storm I" and "Bäke's Prelude at Pokhlebin".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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No 2 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Prelude at Pokhlebin".
After the victory at Pokhlebin, General Raus is supremely confident in the superiority of his tank forces. In the steady rain of a brief thaw, 6th Panzer sent most of its mobile forces in a Kampfgruppe commanded by Panzer Regiment 11's Colonel Hünersdorff across the Aksay on the road toward Verkne Kumsky early on 14 December.
Encountering only light opposition at first, most of the Kampfgruppe had just arrived in Verkne Kumsky around 9am when the first Soviet combined tank and infantry attack struck the village from the north. As this attack was being repulsed, reports from both captured Soviets and the II Panzer battalion's light recon platoon of Pz IIs indicated that a large Soviet tank force was on the move southeast of Verkne Kumsky.
In order to "fully use his mobility and his full firepower to seek out the enemy in the open terrain", Col. Hünersdorff immediately ordered Major Dr. Bäke to take his reinforced II Battalion out of the village to find and destroy the reported Soviet tank force. Bäke used terrain cover to move his force some 4km south of Verkne Kumsky just to the west of the road and then turned them to the east. One of the most critical and intense tank battles in the history of the Eastern front is about to begin, and Major Bäke will be in the thick of it...
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No 5 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke’s Knights Cross at New Year Part 1”.
Bäke’s II. Abteiling of the 6th Panzer Division’s 11 Panzer Regiment fights a desperate armoured action against the exhausted remnants of Red Army General Badanov’s Soviet 24th and 25th Tank Corps and the 1st Guards Mechanized Corps as they make one last try to cut the vital rail link to Stalingrad.
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Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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British Armor advance (depicting part of operation Bluecoat)
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Historical units (6th airbourne) in a fictional meeting that could have been.
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German Recca force attempts delaying American infantry from seizing town.
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In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.
The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
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An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
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Action in Nijmegen
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Americans try to clear a bunker system on the Siegfried line
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Updated Scenarios |
CMAK |
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15th panzergrenadiers kampfgruppe assaults Champs and Hemrouille on the road to bastogne.
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Last German offensive in Africa
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Update of the complete scenario listing for CMBB and CMAK, source websites, current TPG scenarios and a listing of scenarios for fighting the entire Eastern Front campaign.
Listing is written in MS Excel.
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On September 20, 1944 the 79th Division made contact with the US XII Corps in Luneville. US XII Corps had been fighting there since September 16 and held the bridge across the Meurthe River.
This gave the 79th Division an opportunity to flank the Meurthe line by a turning movement through Luneville.
The leading battalion of the 313th Infantry passed through the battle in Luneville and wheeled southeast on the enemy bank of the Meurthe, in preparation for an attack designed to roll up the flank of the new German security line ....
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In August of 1944 The Falaise Pocket was the area between Four towns of Trun, Argentan, Vimotiers, and Chambois near Falaise France. Allied forces attempted to encircle and Destroy the German Seventh Army and Fifth Panzer Army as Part of the larger Battle of Normandy.
This battle depicts the frantic escape of a German Armored column from the II SS Panzer Corp as it rolls Eastward towards the Seine. It is met by elements of The Canadian 4th Armored Division and Polish 1st Armored Division, the USAAF Ninth Air Force and RAF Second Tactical Air Force.
The outcome of the Falaise Pocket was disastrous for German forces trying to escape. Allied air power was particularly instrumental destroying German armored columns attempting to move Eastward through a narrow corridor in broad daylight.
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Germans attack Hells Highway.
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German counterattack on Hells highway!
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12/44 - Battle of the Bulge. Germans push over river and through woods to Grossmuttershaus.
A large scenario, but at only 33+ turns this is very much a game against the clock as well as your opponent.
Snow, woods, hilly terrain, few roads, streams, etc.
Part of the Faux-Bulge series
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Based on the classic 1943 movie starring Humphrey Bogart. An unlikely band of Allied stragglers makes a do or die stand against a vastly superior German force defending a dry well in the middle of the desert.
Suggested for German vs. AI; also works OK for Allies vs. AI (Suggest at least +2 CEB). (Not very exciting as a H2H game). A good solo challenge playing either side.
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Listing of all the scenarios in the Sorted Scenarios packs in excel. The idea is that you can use the excel filter function to drill down to exactly the type of scenarios you want and then find them in the SS pack. Or it allows you to identify series of scenarios and fight them as a series. For instance the Five Year Four Fronts series has scenarios in both CMBB and CMAK covering the whole war.
There are gaps in the listing, email any corrections to me and I will include them in the next update.
Many thanks to Birdgunner who did the original list and Philippe_in_exile who sorted the packs.
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CMBB |
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Bäke's Winter Storm II H2H
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942 The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
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Russian Guard units attack through the swamps near Slobodka.
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22 June, 1941, Near Alytus, Lithuania,
The German 7th Panzer Division is ordered to advance on Vilnius. Between the border and Vilnius is the Nieman River. There are two bridges over the Nieman River at Alytus. (Olita)
General A.V. Kurkin's 3rd Mechanized Corps after great initial confusion is ordered to repel the invaders. The Corps still has more than 100 of the new T-34's and KV heavy tanks. The 5th Tank Division has it's assembly area in the forests near to Alytus. The Germans are moving right to them.
7th Panzer Division's spearhead are moving so fast that they catch the Soviet defenders off guard. No matter. A German recon unit is repulsed, but the Germans are not to be deterred so easily and they react strongly beating a small Soviet force of tanks and artillery and capture both bridges.
Soviet reaction was both immediate and intense. The first encounter with the T-34 was about to take place.
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A soviet recon-at-force attack on german strongpoint in Newel area. This is my third scenario, based on real historical actions depicted in soviet "Battle examples" book. All scenarios are the results of research work.
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Soviet forces attack german forward strongpoint. Really historical scenario - view PDF file.
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Spanish civil war scenario
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris
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An article and map pack describing the Russian tactics and methodology in the period from Kursk onwards. Designed to link the Army level history with the company level CMBB game - to give the player a context and to set the individual game within a historical landscape. Describes Russian tactics on both the offensive and defensive and shows how these can be translated to the CMBB game.
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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Reetz, 70km Southeast of Stettin, Germany. Following the Red Army's drive across Poland from the Vistula River to the German border along the Oder in January 1945, the Soviets were forced to pause and regroup. Long supply lines and the stress of maintaining an offensive across a wide front was having its effect on men and equipment and the prospect of further advance with the coming spring thaw was not good. With the Western allies still recovering from the effects of the Ardennes offensive, Guderian, now the Chief of Staff of the German Army, planned a strike against Zhukov's Army's east of the Oder River. On 15th February the 11th SS Panzer Army launched Operation Sonnenwende, the last German offensive of WW II, from southeast of Stettin. On the 17th the 2nd/102 Panzer Battalion from the Fuehrer Begleit Division pushed through Reetz and stumbled into the assembly area for the Russian 47th Guards Tank Brigade and 6th Guards Heavy Tank Regiment.
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This is a semi-historical scenario covering the first day of fighting of the 128th panzer grenadier regiment. As part of the 23rd panzer divisions efforts to reach the 6th army during operation winterstorm. The 1st battalion of the regiment are tasked with clearing the village of Kruglyakovo from enemy troops. They start out good but as the russians withdrew across the Aksai river they blew up the only two bridges crossing it. The german advance gets bogged down. A new bridge has to be constructed to allow wheicels to cross the river. When this scenario starts the pontoon bridge has just been finished and the orders are to continue forward...
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Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front". So they did.
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The "Guns of Navarone" became famous by the movie with the same name. This scenario is a battle in two fases. First there's the fight for the village and secondly the battle for the garrison. It's a 2player-only game.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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Operation Switchback, The allied move to capture the vital waterways towards Antwerpen.
The Canadians where the first to cross the river supported by a force of wasps.
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Panzerlehr runs into the flank of XVth Corps 24NOV44
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One of the first major assaults by Monty in France to relieve Caen. The attack at this ridge would end in a dead ride for the British tankers.
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Americans try to clear a bunker system on the Siegfried line
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Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
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Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History) Scenario used in "From out of the Dust" tournament
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Newest Maps |
CMAK |
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Desertmap
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Desert with wadis. Setup for Axis Attack on Allied base.
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Town in river valley with several road and railway bridges. Woods around the town.
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North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
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Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
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Quick-Battle Map for Allied Attack in France, 1944.
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Huge beautiful Tunesian landscape.
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Huge beautiful Tunesian landscape.
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Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
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An Urban QB map best used for Axis attack vs AI with some optional import units linked to map.
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Fictional map representing Soviet bridgehead over Strypa river. I used it to try and model the first battles of the 10th SS in march 44
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QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
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QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
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QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
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QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
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8 new maps. CMBB: - PP-Budapest is lost - PP-Obukhiv - PP-Obukhiv ex - PP-Fight for shelter - PP-Spring 42 - PP-Stalingrad - PP-Outside Pest CMAK: - PP-82e Check WAW for pictures and description: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
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For your gaming pleasure! PP-Dance Macabre PP-Estland Autumn PP-Estland Ridge PP-Estland Snow PP-Estland Suburb PP-Odessa PP-steppe Nizjne-Tjirskaja
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For your gaming pleasure!
PP-Leningrad Lost.cme PP-Barbarossa-steppe.cme PP_Leningrad_Lost_extended.cme PP-Grain_enuendo_ME.cme
Will release Map Pack 1 shortly...
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
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Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
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Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
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Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
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Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
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Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
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Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
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Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
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Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4295
2 days, 3 hours, 26 minutes, 49 seconds ago
Quote: Originally posted by: Polo: Robs,
You are damned, you won't succeed in breaking the heavy bridge! There are nearly undestructible.
So I've noticed.
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4294
3 days, 13 hours, 4 minutes, 10 seconds ago
Robs,
You are damned, you won't succeed in breaking the heavy bridge! There are nearly undestructible.
Good luck though
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STOFFEL
Member #420
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 8
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Post #4293
4 days, 25 minutes, 33 seconds ago
All I can say is, why destory the bridge? Enemy units on the bridge are pretty easy targets, specially if its 40 meters or more:) Bridgecrossings under fire are a nightmare in CM. On the other hand, if you want it down, set up a testbattle in the editor.
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War and Tactics: ## WaT ##
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4289
4 days, 5 hours, 36 minutes, 39 seconds ago
Quote: Originally posted by: Polo: Robs,
You may care to take a look at this page for details about bridge destruction. Very informative, as the rest of POS posts.
http://www.thefewgoodmen.com/thefgmforum/showthread.php?299-Bridge-work
Rgds,
Polo
Oooohh, tytyty, just what I was loking for. I hope my opponent doesn't see this, lol.
EDIT: At one point in the above link, it says this:
Note:- You can monitor the "damage asterisks" at the end of each turn via the "look" cursor to see how you're doing; 1 asterisk means light damage, 2 asts mean medium damage, 3 mean about to drop.
What is this "Look" command? Is he talking about the Line-of-Sight units have? Also, how does a British 25-pounder compare to the 75mm's given in the examles? Can I knock down a level 2 bridge with British 25-pounders? (Edit: I was wrong, it's a HEAVY bridge. disregard everything, ssry.) I've already fired about two turns worth of rounds from a single 25-pounder into a level two bridge (so about 15 rounds, thereabouts), before the gun itself was knocked out by enemy air strikes. I'm not seeing any damage asterisks on the bridge when I use the Line-of-Sight or Targeting options from other nearby units. Can AP fire from tanks help me to knock out the bridge? My tanks have no HE... :-( The battle for Benghazi hinges upon the destruction of this bridge.
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
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Post #4292
4 days, 5 hours, 38 minutes, 13 seconds ago
Quote: Originally posted by: Kingfish: Wouldn't 15 rounds of 25-pounder HE fired into the enemy's ranks have a more decisive effect on the battle for Benghazi?
Just saying...
LOL, negative.
We're playing a 6-game operation (Benghazi for CMAK, in case you have it and care to look at the map). There's a long bridge that provides a shortcut to where most of the flags are located near city-center. If I can knock out the bridge, my opponent has to take about a 3-mile detour around the bay in order to reach the flags. This would greatly aid me in winning the battle, lol. We're in the first of six battles.
The scenario designer seemed to know what he was doing, because my British briefing states that if anything other than Clear weather happens on the first turn, to restart the game. I suspect this might be due to my opponents Luftwaffe airstrikes, which will target any 25-pounders I might have positioned to fire on the bridge. And this is in fact what happened. The weather was indeed clear and his airstrikes knocked out two 25-pounders that were in position to fire on the bridge. One of them actually did fire on the bridge for two turns, before being obliterated by Stukas.
What I have left now are some tanks, but they only have A-P ammo, no H-E. My infantry don't have any demolition charges.
Also, depending on how this first battle ends, I might be in position to again fire on the bridge in the second game, provided I get my 25-pounders back, or something else that can damage the bridge. So knowing how much damage the bridge has taken up to this point would be useful. I cannot figure out what that "Look" command is all about. Can someone clarify that?
Well, I kind of feel bad about asking all these question while playing a game, but the manual just doesn't seem to say anything about destroying bridges.
EDIT: Forget everything I wrote. I just looked at the map in the editor - it's a HEAVY bridge. Which means I'm screwed. LOL.
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KINGFISH
Member #790
Joined: Jan 2004
Ratings: 0 / 0 / 0
Reviews: 2
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Post #4291
4 days, 9 hours, 25 minutes, 5 seconds ago
Wouldn't 15 rounds of 25-pounder HE fired into the enemy's ranks have a more decisive effect on the battle for Benghazi?
Just saying...
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4290
4 days, 11 hours, 33 minutes, 42 seconds ago
Probably because it is a heavy bridge, isn't it?
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POLO
Member #7830
Joined: May 2008
Ratings: 1 / 0 / 0
Reviews: 44
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Post #4288
4 days, 15 hours, 30 minutes, 5 seconds ago
Robs,
You may care to take a look at this page for details about bridge destruction. Very informative, as the rest of POS posts.
http://www.thefewgoodmen.com/thefgmforum/showthread.php?299-Bridge-work
Rgds,
Polo
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4287
5 days, 5 hours, 44 minutes, 51 seconds ago
Yes, they can be destroyed by demo charges or direct fire. The heavier the bridge the more damage it takes to destroy it.
Good Hunting.
MR
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ROBS
Member #9224
Joined: Aug 2009
Ratings: 0 / 0 / 0
Reviews: 7
Offline
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Post #4286
5 days, 6 hours, 19 minutes, 32 seconds ago
Can bridges be destroyed in-game? If so, with what? I there a section of the CMAK manual dealing with destroying bridges?
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4285
5 days, 11 hours, 57 minutes, 4 seconds ago
HSG EW Changing Hands was made for the Zemke Team Play game at the Blitz.
It was not playtested before my sending it to them. Which means they were the first ones to ever see how it played. That's a first for me. Even then it seems to have played well for them.
Good Hunting.
MR
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BERTRAND DOSSMANN
Cadet
Member #1258
Joined: Apr 2004
Ratings: 2 / 0 / 0
Reviews: 0
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Post #4284
5 days, 14 hours, 28 minutes, 32 seconds ago
@Rocketboy
Quote: This battle had most of the aspects I like in a CMAK-game, not too many turns, well-balanced and intense fighting, as well as tactical decisions on how to combine infantry and tanks (as axis). Well done.
Thanks for your comment RocketBoy on HSG B Hotton's bridge That is exactly how this scenario was designed !!
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4283
7 days, 8 hours, 7 minutes, 48 seconds ago
You guys ROCK!!!
Thank you Mad Russian for helping out again and above and beyond all the other help that you give scenario designers and us players here with your designs. THANK YOU Steve!!!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4282
8 days, 18 hours, 25 minutes, 9 seconds ago
Thank you, thank you, thank you to Polo and Michael Dorosh for your support, both are repeat supporters and I'm so very appreciative for all their help in all ways for the sites.
Thank you François and Michael!!!!
As a side note, I don't have internet where I'm living (temporarily) so my apologies for making very scarce appearances here - I access when at the gym or briefly while at work just to see how things are going. Miss the game, miss a good pbem game and I hope to get some going again once things straighten out a bit. God bless you all!
Gary
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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KINGFISH
Member #790
Joined: Jan 2004
Ratings: 0 / 0 / 0
Reviews: 2
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Post #4281
8 days, 22 hours, 12 minutes, 4 seconds ago
The program you would need is Pyewacket's map converter v1.29.
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CHRIS "FERROUS"
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Reviews: 21
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Post #4280
8 days, 23 hours, 35 minutes, 3 seconds ago
Hi again Gus!
Just re-read your question and there's a really simple answer:
No, you can't import an operational map into a quick battle (you can import a saved used battle map) BUT if you have the original operation and it's not tournament locked then obviously you can open it in the editor, scrub all the units and just place new ones. You could even alter the set-up zones if desired, as well as the number of battles etc..
If all you wanted to do was use the map then that's the way to do it.
I reckoned though that you wanted to play on a used battle damaged map and that's not possible without recourse to my suggestions in my first answer.
Cheers
CF
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CHRIS "FERROUS"
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Reviews: 21
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Post #4279
8 days, 23 hours, 43 minutes, 6 seconds ago
Hi Gus
You may be disappointed in your quest unfortunately.
It's one of the drawbacks of the CM system that operations and battles use a different file format such that they're not transferable from one form to the other. Obviously it's not as simple as just changing the suffix extension from cmf to cme but there was a hobbyists program that did the format changes for you. I forget his name but there was a link on several sites in the early days.
I made the same mistake, or at least had the same desire to change one to another format and I did try that program but it never worked for me.
If anyone else has a link to that conversion program I'm sure we'd all be interested to look it over again.
I think the best option is to learn from the experience and think very carefully before you start a map as to whether it needs to be a battle or an op. If you really can't decide I'd recommend you stick with a battle format every time as it's far more versatile other than not having the ability for climatic time conditions to vary without human intervention.
Maybe drop me an e-mail (via this site) and I'll explain more fully what you CAN do. I may even have that converter program on an old disk somewhere.
Enjoy your CM. It's a blast!
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GUS SCHULTZ
Cadet
Member #9611
Joined: Jan 2010
Ratings: 0 / 0 / 0
Reviews: 0
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Post #4278
9 days, 3 hours, 18 minutes, 14 seconds ago
Hi, all. New to the site. Can't wait to check things out!
Techie question here. Can a map created in an Operation be saved as a Quick-Battle map? I spent a ton of time on a map for CM:BB and would like to have it to play casually with human-purchased units and placements. I think the cme vs cmf file extensions are the issue.
Any help is appreciated.
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4277
9 days, 11 hours, 43 minutes, 17 seconds ago
Quote: Originally posted by: Mudhugger: Howdy Mad Russian:
My thoughts about it are just that. Mine. And I have read about the Normandy battles, also.
And I'm glad that you shared them. I don't get a chance to respond to reviews anywhere but here and these move off pretty quickly. So I just answered you here.
Quote:
My thoughts on the map aren't about the landscape of Normandy or putting the battle somewhere else. I just didn't care for your rendering of the terrain. That's all; but you knew that.
Yeah, I knew that. I guess you also knew I did the best I could.
Quote:
The turn thing. From 30 to 90. Really?
An exaggeration used to make a point.
Quote:
And I do appreciate the work in your scenarios. Especially AI scenarios, as that is about all I have time to play.
By the way, I did win the battle.
Great. You didn't say but you did say the battle was at least competitive.
Quote:
Everyone loves a stellar review!
And yours was just that. Clear and to the point. You said what you liked about it and what you didn't. I appreciate your playing the scenario and then sharing your thoughts after you were done.
Good Hunting.
MR
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BRITISH TOMMY
Member #290
Joined: Aug 2003
Ratings: 6 / 0 / 0
Reviews: 14
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Post #4276
9 days, 14 hours, 7 minutes, 11 seconds ago
My thanks to GaJ for his review of THUNDER AT BANYA PASS. I'm pleased to hear you enjoyed the battle and look forward to more of your reviews.
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success is not final, failure is not fatal: it is the courage to continue that counts. Winston Churchill
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MUDHUGGER
Member #1826
Joined: Dec 2004
Ratings: 1 / 0 / 0
Reviews: 40
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Post #4275
9 days, 23 hours, 11 minutes, 21 seconds ago
Howdy Mad Russian:
My thoughts about it are just that. Mine. And I have read about the Normandy battles, also.
My thoughts on the map aren't about the landscape of Normandy or putting the battle somewhere else. I just didn't care for your rendering of the terrain. That's all; but you knew that.
The turn thing. From 30 to 90. Really?
And I do appreciate the work in your scenarios. Especially AI scenarios, as that is about all I have time to play.
By the way, I did win the battle.
Everyone loves a stellar review!
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 32
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Post #4274
10 days, 3 hours, 18 minutes, 3 seconds ago
MUDHUGGER...thanks for the review for HSG N Purple Heart Draw.
I'll answer some of your comments about the scenario.
I thought the map was rather bland, the terrain elements looked unreal.
When you do scenarios based on actual fights you don't get to choose where they took place and some of them are in bland terrain.
My other thoughts are that you need more patrol recon information. I doubt they launched an attack in all that covered terrain without a better idea of where the enemy was. Your turn times are always short. With no recon and blind play that forces sloppy play.
I give the gamers the same information that the commanders on the ground had to the best of my ability.
My scenarios are a little tight for time. I don't see how a gamer sitting comfortably at their computer with 90 turns to win the fight is a challenge or makes the gamer take anything like the chances or make mistakes like men in combat do. I can't get your monitor to shoot at you so I make you hurry a bit.
Not much. All HSG scenarios have been playtested and they are winnable. Usually without too many risks being taken. You don't have to run your men every turn or anything like that. But you do have to plan well and sometimes when things go wrong you have to go outside your comfort zone to win. Just like a real commander. I know there are those gamers that don't appreciate that design philosophy but I make scenarios the way I like to play them.
I make long briefings to set the tone of the battles and I make them tight on turns to make you work to win. That's what my scenarios are all about.
There wasn't the normal amount of recon in those types of covered terrain. Normandy was notorious for not knowing what was on the other side of the hedgerow. So yes, they did launch attacks with little to no knowledge about what the enemy had.
Thanks for sharing your thoughts about the scenario and I'm glad that it played well vs the AI for you. That's really what it's all about in the end.
Good Hunting.
MR
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STOFFEL
Member #420
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 8
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Post #4273
15 days, 18 hours, 28 minutes, 24 seconds ago
Thanks Gary !
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War and Tactics: ## WaT ##
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4272
16 days, 8 hours, 33 minutes, 37 seconds ago
And my sincere apologies to STOFFEL for not posting my thanks earlier for his contribution. Henk, you've been a solid rock for this site for a long, long time. Thank you again, and be safe out there my friend!!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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GJK
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Reviews: 5
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Post #4271
16 days, 8 hours, 55 minutes, 11 seconds ago
Thank you to kingtiger for yet another contribution - your support and help here has been wonderful for a long time now - thanks again Ivan!!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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