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Newest Scenarios |
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American and German armored forces collide in the fog at the picturesque Italian town of Santa Giovanna.
A brutal little brawl.
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Germans attack Hells Highway.
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After the Normandy Invasions the Allieds became tangled up in the hedgerows, it was determined that Operation Anvil, named later Dragoon would be set for mid August. The operation involved the invasion of southern France by forces would consisting of the U.S. VI Corps under Maj. Gen. Lucian Truscott with the U.S. 3d, 36th, and 45th Infantry Divisions
With the Division slated to hit the shore on Auguest 15, units from the 550th Glider Infantry Battalion and 551st Parachute Infantry Battalion were to be flow in during the night with units from the 442nd Anti-Tank Company. Their objective was to capture main bridges and crossroads in the town of Le Muy area. This is a recreation of that battle.
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In the fall of 1944 things were not going well for the German Army on all fronts. But in the mountains of Northern Italy a new secret weapon was being worked on. The location of this weapons development center was located underground North of Firense.
The Allies had attemped numerous Air attacks on the location but could not destroy the center. It was determined that a special force comprising of United States, British and Polish forces would be assembled for a land based attack behind enemy lines.
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A small group of engineers try to delay the fast german advance
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In August of 1944 The Falaise Pocket was the area between Four towns of Trun, Argentan, Vimotiers, and Chambois near Falaise France. Allied forces attempted to encircle and Destroy the German Seventh Army and Fifth Panzer Army as Part of the larger Battle of Normandy.
This battle depicts the frantic escape of a German Armored column from the II SS Panzer Corp as it rolls Eastward towards the Seine. It is met by elements of The Canadian 4th Armored Division and Polish 1st Armored Division, the USAAF Ninth Air Force and RAF Second Tactical Air Force.
The outcome of the Falaise Pocket was disastrous for German forces trying to escape. Allied air power was particularly instrumental destroying German armored columns attempting to move Eastward through a narrow corridor in broad daylight.
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The phony war is over, German attack on british held French bordertown.
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12/44 - Battle of the Bulge. Germans push over river and through woods to Grossmuttershaus.
A large scenario, but at only 33+ turns this is very much a game against the clock as well as your opponent.
Snow, woods, hilly terrain, few roads, streams, etc.
Part of the Faux-Bulge series
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Italy, July 1944: the US Army is pushing northwards, up the boot towards Germany. Doing so, our boys have to deal with stiff resistance by the Wehrmacht and a landscape which favors the defenders.
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Like the Rat Patrol only bigger!
US light forces attempt to intercept retreating German truck convoys in Tunisia. A confusing network of wadis and djebels, towns and oases. Wildly careening vehicles sprouting rooster-tails of dust, long ranges and desperate endruns.
Modified exit scenario
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July 1941, near Smolensk. The Wehrmacht has driven deep into Russia, heading towards Moscow. Rushing east, your recon company has just overrun the village of Dukhovschino, only to find itself cut off from the main forces of Army Group Central which are only slowly following up. You have to hold out with your battle weary bunch until salvation.
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A day at the Eastern Front.
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Near Senno, Russia 8 July, 1941
During July of 1941 the German Army was moving deeper into Russia. After the Germans had taken Vitebsk. The Soviet High command was determined to attack the German spearheads.
Marshal Timoshenko was placed in command of the critical Western Front. He immediately began moving forces into the Senno area. The V and VII Mechanized Corps began the attack on 6 July. This was to be the 'decisive offensive'. The forces had made a forced march with no air support and no infantry support of over 100km in some cases.
The 17th Panzer Division is driving to the east. They were facing the tanks of both the V and VII Mechanized Corps. These Tank Corps were greatly reduced in numbers from the opening rounds of the fight from a few days before.
Today will be a new day. Today the Soviets and Germans will fight another large tank battle in the vast expanses of Russia.
Will you be successful and continue the German victorious drive to the east or be the first German commander stopped in Russia?
We'll soon see won't we...
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A full German battalion laid out in defence with the correct support troops, unit spacings, the right position in the terrain and an outpost line. Explanatory article included. THIS IS NOT A FULLY WORKING COMPLETE SCENARIO! Various Russian attacks are included but only designed to show the workings of the defence so read the briefing carefully. A series of small attacks are made on the position to show the working of the outpost line, forward artillery spotters, infantry defence and anti-armour defence. They do NOT fit together to make a playable scenario with a proper result. They are to be played in sequence and then discarded.
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The Axis move in to a ruined city to finish off the depleated defenders
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Spanish civil war scenario
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris
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Listing of all the scenarios in the Sorted Scenarios packs in excel. The idea is that you can use the excel filter function to drill down to exactly the type of scenarios you want and then find them in the SS pack. Or it allows you to identify series of scenarios and fight them as a series. For instance the Five Year Four Fronts series has scenarios in both CMBB and CMAK covering the whole war.
There are gaps in the listing, email any corrections to me and I will include them in the next update.
Many thanks to Birdgunner who did the original list and Philippe_in_exile who sorted the packs.
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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British Armor advance (depicting part of operation Bluecoat)
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Historical units (6th airbourne) in a fictional meeting that could have been.
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German Recca force attempts delaying American infantry from seizing town.
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In World War II, Cologne endured exactly 262 air raids by the Western Allies, which caused approximately 20,000 civilian casualties and completely wiped out the centre of the city. During the night of May 31, 1942, Cologne was the site of "Operation Millennium", the first 1,000 bomber raid by the Royal Air Force in World War II. 1,046 heavy bombers attacked their target with 1,455 tons of explosive. This raid lasted about 75 minutes, destroyed 600 acres of built-up area, killed 486 civilians and made 59,000 people homeless. By the end of the war, the population of Cologne was reduced by 95%.
The city was also host to one of the most famous tank on tank duels in American history. Sgt Robert Early's M26 Pershing vs a German Mark V Panther tank.
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An Allied and Axis force meet at a village with no name that was used by the Axis as a small supply field. The Axis forces were on their way to re-occupy the town after reinforcing in another battle.
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Action in Nijmegen
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Americans try to clear a bunker system on the Siegfried line
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Updated Scenarios |
CMAK |
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In August of 1944 The Falaise Pocket was the area between Four towns of Trun, Argentan, Vimotiers, and Chambois near Falaise France. Allied forces attempted to encircle and Destroy the German Seventh Army and Fifth Panzer Army as Part of the larger Battle of Normandy.
This battle depicts the frantic escape of a German Armored column from the II SS Panzer Corp as it rolls Eastward towards the Seine. It is met by elements of The Canadian 4th Armored Division and Polish 1st Armored Division, the USAAF Ninth Air Force and RAF Second Tactical Air Force.
The outcome of the Falaise Pocket was disastrous for German forces trying to escape. Allied air power was particularly instrumental destroying German armored columns attempting to move Eastward through a narrow corridor in broad daylight.
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Germans attack Hells Highway.
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German counterattack on Hells highway!
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12/44 - Battle of the Bulge. Germans push over river and through woods to Grossmuttershaus.
A large scenario, but at only 33+ turns this is very much a game against the clock as well as your opponent.
Snow, woods, hilly terrain, few roads, streams, etc.
Part of the Faux-Bulge series
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Based on the classic 1943 movie starring Humphrey Bogart. An unlikely band of Allied stragglers makes a do or die stand against a vastly superior German force defending a dry well in the middle of the desert.
Suggested for German vs. AI; also works OK for Allies vs. AI (Suggest at least +2 CEB). (Not very exciting as a H2H game). A good solo challenge playing either side.
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Listing of all the scenarios in the Sorted Scenarios packs in excel. The idea is that you can use the excel filter function to drill down to exactly the type of scenarios you want and then find them in the SS pack. Or it allows you to identify series of scenarios and fight them as a series. For instance the Five Year Four Fronts series has scenarios in both CMBB and CMAK covering the whole war.
There are gaps in the listing, email any corrections to me and I will include them in the next update.
Many thanks to Birdgunner who did the original list and Philippe_in_exile who sorted the packs.
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1055 CMAK scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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American 88th Infantry Division assaults Mount Damiano on the Gustav Line, May 1944.
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Operation Torch : On November 8, 1942, American and British forces landed at several points along the coast of French Morocco and Algeria. This came only days after General Bernard Montgomery's breakout in the east following the Second Battle of El Alamein. Understanding the danger of a two-front war, German and Italian troops were ferried in from Sicily to occupied Tunisia, one of the few easily defended areas of North Africa, and only one night's sail from bases in Sicily. The performance of the American forces was sporadic. This was an Army that only two years earlier was comprised of five under strength divisions, and had undergone a rapid expansion into a force of ultimately 90 divisions. The weaknesses inherent in the Army’s Officer Corps, the training and the equipment would be brought to the forefront in the next few months. Even after the Torch landings by the Allies, there was little organized defence in the western African desert. More importantly, no effort was made by Allied naval or air forces to interdict the flow of Axis men and material into Tunis until later in the campaign after sizeable forces had already come ashore. In addition, the Allies moved very slowly to make and maintain contact with the Germans as they tried to negotiate with local Vichy French commanders. Several attempts were made to cut off Tunis before the German troops could arrive in strength, but poor coordination and the excellent defensive terrain allowed the small numbers of German and Italian troops landed there to hold them off. On January 23, 1943, Montgomery's 8th Army took Tripoli, thereby cutting off Rommel's main supply base. Rommel had planned for this eventuality, intending to block the southern approach to Tunisia by occupying an extensive set of defensive works known as the Mareth Line, which the French had constructed in order to fend off an Italian attack from Libya. With their lines steadied by the Atlas Mountains on the west and Gulf of Sidra on the east, even small numbers of German/Italian troops would be able to hold off the Allied forces. Upsetting this plan was the fact that some American troops had already crossed the Atlas Mountains and had set up a forward base of operations at Faïd, in the foothills on the eastern arm of the mountains. This put them in an excellent position to cut off Rommel from the forces further north, and cut his line of supplies. Obviously, this could not be allowed to stand. The Afrika Korps forces reached the lines on January 30, with the 21st Panzer Division meeting the French defenders at Faïd and rolling over them with little effort. Several attempts were made to stop their advance by the U.S. 1st Armored Division, but all three "Combat Commands" found themselves faced with the classic blitzkrieg—every time they were ordered into a defensive position, they would find those positions had already been overrun, and they were attacked by German defenders with heavy losses. After three days the U.S. gave up, and the lines were withdrawn into the foothills. At this point most of Tunisia was now in German hands, and the entrances into the coastal lowlands were all blocked. The U.S. still held the interior of the roughly triangular Atlas range, but this seemed like nothing to worry about and the exits eastward were all blocked. For the next two weeks, Rommel and his commanders further north debated what to do next. Given his later actions, this delay may have proven costly. Rommel eventually decided that he could improve his supply situation and further erode the American threat to his flank by attacking towards two U.S. supply bases just to the west of the western arm of the mountains in Algeria. Although he had little interest in holding the mountain's interior plains, a quick thrust would gain the supplies, as well as further disrupt any U.S. actions. On February 14 the 21st Panzer Division once again started moving west, attacking Sidi Bou Zid, about 10 miles from Faïd in the interior plain of the Atlas Mountains. The battle raged for a day, but poor use of armor by the U.S. led to their defeat, and by the end of the day, the field was won by the Afrika Korps. A counterattack the next day was beaten off with ease, and on February 16, the Germans started forward again to take Sbeitla. The composition of many U.S. units is shaken, more often than not due to panic amongst their officers, which then rippled through the ranks. Conversely, other units stand solid and unbroken, due to the example of their junior officers and N.C.O.s. Sbeitla sits in a valley, and serves as a conduit for roadways and a rail line which run to Kasserine and the Kasserine Pass. The strategic importance of such a railhead and logistic bottle neck was not lost on either side. Panicking, U.S. engineers blow up the considerable supply depots in Sbeitla, well before the Axis actually threaten the Town. As 17 February 1943 dawns, the rattled Allied defenders look tpo the east, as there will be no surprise… Rommel is coming!
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As the winter of 1944 rapidly approached Churchill began to have grave doubts for his plans for a free post war Europe. His hoped for breakout from northern Italy was being stimied by bad weather, rough terrain and stout German defensive lines.
Unlike the Americans who were focused solely on wrapping up the European campaign in order to turn their full resources against Japan, Churchill had hoped that a succesful breakout into the Po valley would allow the Allies to advance into Austria and Eastern Europe before Stalin moved in. Churchill had little faith in Stalin's friendship with the Allies, and correctly guessed that Stalin had his own agenda for post war Europe.
After arguing his case unsuccesfully to both Roosevelt and Marshall, Churchill finally bowed to their decision. However, the British decided to have one more go at the Gothic line, launching "Operation Olive". The attack took the normally prepared Kesselring by surprise and the line was breached.
As the tanks and infantry advanced a thorn soon appeared in the side of the breakthrough. Fire was being directed down upon the British from the neighboring Monte Gemmano. Rising above the British flank with a town perched upon its pinnacle, Monte Gemmano presented an observation post that could not be overlooked. A task force was quickly dispatched climbing 5k of winding 10% grade roads. Just as they neared the top they ran straight in to the resolute defenders of the 100th Gebirgs regiment. The fighting was some of the fiercest of the war and the battle for Gemmano would soon earn the nickname "Cassino of the Adriatic"
This operation has been completly reworked from its original Scenario Depot incarnation. Size has been increased from medium to huge to better reflect the epic struggle for the hilltop. The map has been reworked and the op has been increased to 7 battles to simulate the first 2 days of combat (the real battle would go on for weeks finally requiring an entire indian division to clear the slopes).
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1400 CMBB scenarios sorted into seasonal packs covering the entire war and other mods such as SCW. Covers all the finished scenarios I could locate. Originally published by Philippe_in_exile and moved here from www.cmmods.com by Der Alte Fritz before it closes down.
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Reetz, 70km Southeast of Stettin, Germany. Following the Red Army's drive across Poland from the Vistula River to the German border along the Oder in January 1945, the Soviets were forced to pause and regroup. Long supply lines and the stress of maintaining an offensive across a wide front was having its effect on men and equipment and the prospect of further advance with the coming spring thaw was not good. With the Western allies still recovering from the effects of the Ardennes offensive, Guderian, now the Chief of Staff of the German Army, planned a strike against Zhukov's Army's east of the Oder River. On 15th February the 11th SS Panzer Army launched Operation Sonnenwende, the last German offensive of WW II, from southeast of Stettin. On the 17th the 2nd/102 Panzer Battalion from the Fuehrer Begleit Division pushed through Reetz and stumbled into the assembly area for the Russian 47th Guards Tank Brigade and 6th Guards Heavy Tank Regiment.
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This is a semi-historical scenario covering the first day of fighting of the 128th panzer grenadier regiment. As part of the 23rd panzer divisions efforts to reach the 6th army during operation winterstorm. The 1st battalion of the regiment are tasked with clearing the village of Kruglyakovo from enemy troops. They start out good but as the russians withdrew across the Aksai river they blew up the only two bridges crossing it. The german advance gets bogged down. A new bridge has to be constructed to allow wheicels to cross the river. When this scenario starts the pontoon bridge has just been finished and the orders are to continue forward...
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February 1942, the 6th Panzer Division was a mere shadow of itself after the bitter winter fighting outside Moscow. Somewhere near Karmonovo, the division was refitting.
Everyday, troops, armor and supplies, arrived at the staging area using the few supply routes available. These supply routes had to remain open at all costs. Attacks on the German supply columns were a constant threat. To deal with this threat, General Erhard Raus formed groups of security attachments known as ALARMEINHEITEN. When the supply columns or supply routes were attacked by the Russians, the call would go out and a reserve force of Alarmeinheiten would respond to the area under attack to deal with the situation.
This battle depicts one of those calls for help as the Soviets approach a supply route.
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Soviet forces assaulted a german company-sized strongpoint in village on main mountain in area.
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8 February 1945, Ziegenhagen, East Prussia
The Soviet offensives continue to roll westward. Each new offensive takes them closer to the Oder River and Berlin. Here just to the east of the Oder River near Stargard the Russians are pressing the attack.
The village of Reetz has been lost and there is fighting for Jacobshagen as well. A twenty-two year old Untersturmfuhrer is given the order to advance to the villages of Ziegenhagen and Klein-Silber and cut off the reported Russian advance.
What an incredible mission! Untersturmfuhrer Fritz Kauerauf, was assigned to the SS sPzAbt. 503. Even so, he was to do this feat of magic with only four armored vehicles.
The Russian advance to the Oder River was being made by the 2nd Belorussian Front units. The 61st Army was in the process of surrounding the defenders in Arnswald.
Kauerauf's call sign was "Alder I" or "Eagle I". Early on the morning of 8 February, the small SS KG moved out towards Ziegenhagen to stop the advance of an entire Army.
The SS Eagles are about to fly.
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This is a Champs vs. Chumps match up. Small urban operation, mostly infantry with some armor. German defenders fight with no hope of escape or reinforcements. Rebuilt Russian battalions with raw troops must tackle terrain obstacles and tenacious defender... every dead German is one less for the next battle. Russians have the tools and manpower to accomplish the mission but a well-organized defense will make them reach into their reserves. Special "Play as they Lay" rules between battles. 5 battles, 20+ turns each, small map. Look for "AI" version for solo play.
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You have at your disposal the whole Tiger-family.
Firepower is logically your main weapon!
But beware of the weaknesses of every Tigertype you dispose of.
UPDATE: this is version 2 with changes in landscape and Russian forces.
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Some days everything goes your way. This is not one of them. Russian battalion has been tasked with mopping up a German pocket in an urban fight. This force has been replenished with raw troops who will gain their combat experience by being "bleed." Difficult terrain obstacle and fanatical resistance will be encountered as Germans fight with their backs to the river with no hope of escape. Map size has been kept small. Dynamic operation, 4 battles, 20+ turns each. Look for "H2H" version for even more fun!
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Soviet tanks and tank riding infantry attempt to cut a major German supply road prior to the spring thaw.
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Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front". So they did.
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The "Guns of Navarone" became famous by the movie with the same name. This scenario is a battle in two fases. First there's the fight for the village and secondly the battle for the garrison. It's a 2player-only game.
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This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.
Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.
The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.
Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.
As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes. Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).
The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
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Name: Gotterdammerung
Type: Battle, Allied Attack, 52 turns
Location: Cologne Germany- March 1945
Time and Weather: Dawn- Overcast
Synopsis: German defenders attempt to prevent the capture of the city of Cologne.
On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.
After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.
At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.
As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.
Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
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Operation Switchback, The allied move to capture the vital waterways towards Antwerpen.
The Canadians where the first to cross the river supported by a force of wasps.
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Panzerlehr runs into the flank of XVth Corps 24NOV44
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One of the first major assaults by Monty in France to relieve Caen. The attack at this ridge would end in a dead ride for the British tankers.
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Americans try to clear a bunker system on the Siegfried line
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Early Bulge battle - 12th SS Pz meets first organized defenses to attempt to slow down their assault
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Canadians holding on at Norrey June 9th: Used the account written by Oliver Haller (Canadian military History) Scenario used in "From out of the Dust" tournament
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Newest Maps |
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Desertmap
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!) Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Desert with wadis. Setup for Axis Attack on Allied base.
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Town in river valley with several road and railway bridges. Woods around the town.
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North Africa, big map. Axis occupy two hills, Allies assault from behind a ridge.
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Very rugged mountainous terrain, possibly Tunisia? Two high knobs predominate.
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Quick-Battle Map for Allied Attack in France, 1944.
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Huge beautiful Tunesian landscape.
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Huge beautiful Tunesian landscape.
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Suitable for a 2 player Allied assault 'quick battle' game. Normandy bocage terrain.
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An Urban QB map best used for Axis attack vs AI with some optional import units linked to map.
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Fictional map representing Soviet bridgehead over Strypa river. I used it to try and model the first battles of the 10th SS in march 44
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QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
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QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
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QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
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QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
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8 new maps. CMBB: - PP-Budapest is lost - PP-Obukhiv - PP-Obukhiv ex - PP-Fight for shelter - PP-Spring 42 - PP-Stalingrad - PP-Outside Pest CMAK: - PP-82e Check WAW for pictures and description: http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
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For your gaming pleasure! PP-Dance Macabre PP-Estland Autumn PP-Estland Ridge PP-Estland Snow PP-Estland Suburb PP-Odessa PP-steppe Nizjne-Tjirskaja
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For your gaming pleasure!
PP-Leningrad Lost.cme PP-Barbarossa-steppe.cme PP_Leningrad_Lost_extended.cme PP-Grain_enuendo_ME.cme
Will release Map Pack 1 shortly...
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Pics at: http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
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CMBO |
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Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
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Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
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Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
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Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
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Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
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Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
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Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
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Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Layout of the Obersalzburg complex near Bertchesgaden. Includes Landhaus Bormann, Landhaus Goring, The Platterhoff Hotel, Guest House, Model Haus & Fil Archive, SS Barracks, Teerken Gestapo, and of course, Hitler's Berghof. The Eagle's Nest is nearby. Launch a night assault on Hitler's country retreat!
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Map of Gibraltar suitable for Operation Felix, the German plan to use mountain troops to attack Gibraltar, a plan which was never carried out because Franco refused permission for the Germans to launch their attack from Spain.
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JOHNC709
Cadet
Member #8499
Joined: Dec 2008
Ratings: 0 / 0 / 0
Reviews: 0
Offline
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Post #3989
6 days, 7 hours, 12 minutes, 17 seconds ago
Hi, I'm trying to locate a part 2 of a CMBB scenario called "In Hell's Heart". If anyone knows about this could they please send me an email. Thanks!
johnc709@yahoo.com
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GERMANMAN39
Cadet
Member #8727
Joined: Feb 2009
Ratings: 0 / 0 / 0
Reviews: 0
Offline
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Post #3988
11 days, 6 hours, 31 minutes, 23 seconds ago
i need opponents for combat mission beyond overlord anyone want to play send a email move to jimrh1970@live.com
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i need opponents for combat mission 1or2 im dying to play
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 28
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Post #3987
14 days, 20 hours, 37 minutes, 9 seconds ago
Quote: Originally posted by: stamaspama: Mad Russian - See discussion are for SA- Falaise Flight. Took some of your suggestions. Thanks!
There is no scenario harder to play balance than an exit scenario. They aren't just a little harder to bring into balance, they are multiples harder!
The fact that you even tried to make one work puts you in a very select group of designers.
While, I didn't win at that scenario, YET, it certainly made me feel like I was in the Falaise Pocket and I wanted out badly.
Good Hunting.
MR
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STAMASPAMA
Member #1724
Joined: Nov 2004
Ratings: 0 / 0 / 0
Reviews: 6
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Post #3986
14 days, 21 hours, 9 minutes, 39 seconds ago
Mad Russian - See discussion are for SA- Falaise Flight. Took some of your suggestions. Thanks!
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All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. Sir Winston Churchill
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STAMASPAMA
Member #1724
Joined: Nov 2004
Ratings: 0 / 0 / 0
Reviews: 6
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Post #3985
15 days, 1 hour, 37 minutes, 43 seconds ago
Quote: Originally posted by: stoffel: Correct, had CM on my laptop and it played sllloooooooow. Got rid of vista and it runs fast again :)
I play on Vista with no problems...after I finally resolved them. After the process Fritz described all it cost me was a golf club and new monitor. After that...no worries!
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All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. Sir Winston Churchill
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STOFFEL
Member #420
Joined: Oct 2003
Ratings: 5 / 0 / 0
Reviews: 8
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Post #3984
16 days, 13 hours, 33 minutes, 49 seconds ago
Correct, had CM on my laptop and it played sllloooooooow. Got rid of vista and it runs fast again :)
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advice: dont get in my LOS(see left) :)
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DER ALTE FRITZ
Member #3943
Joined: Apr 2006
Ratings: 0 / 0 / 0
Reviews: 17
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Post #3983
17 days, 12 hours, 17 minutes, 55 seconds ago
Rules for many hours of happy gaming 1) Buy XP OS 2) Buy any NVIDIA card you like 3) Play CMBB or CMAK
Rules for wasting hundreds of hours searching forums, trawling through your computers hardware system, downloading fixes that do not work and finally ending up with your favourite golf club embedded in the middle of the screen.
1) Buy VISTA (why would you they are replacing it next month anyway!) 2) Fit an ATI Card (who needs fog or to read the letters on the screen) 3) Fit a really new high power graphics card (DX-10) and VISTA (guarantees nothing will work, Oblivion, Halo, anything!)
The ONLY reason Microsoft releases new Operating Systems every two years regular as clockwork is so that they can make money, training people and people upgrading their systems. The new Windows 7 OS is what VISTA should have been two years ago only this time it works, well sort of.
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 28
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Post #3982
17 days, 12 hours, 38 minutes, 41 seconds ago
Quote: Originally posted by: jappsRM: Sorry to post a non-scenario related message and I am sure that this question has been asked before but my old lap-top looks like it has finally given up and needs to be replaced. I have heard that some newer systems struggle to run CM, can anyone advise what to avoid or point me in the direction of a forum etc that might?
Is it an OS issue, a chipset issue, new graphics cards etc? I don't want to go man down on the community buy buying a new machine that won't run my favorite game.
Cheers all.
It's my understanding that it's a graphics card issue.
Good Hunting.
MR
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JAPPSRM
Member #8254
Joined: Sep 2008
Ratings: 0 / 0 / 0
Reviews: 10
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Post #3981
17 days, 14 hours, 43 minutes, 29 seconds ago
Sorry to post a non-scenario related message and I am sure that this question has been asked before but my old lap-top looks like it has finally given up and needs to be replaced. I have heard that some newer systems struggle to run CM, can anyone advise what to avoid or point me in the direction of a forum etc that might?
Is it an OS issue, a chipset issue, new graphics cards etc? I don't want to go man down on the community buy buying a new machine that won't run my favorite game.
Cheers all.
--------------------
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JAPPSRM
Member #8254
Joined: Sep 2008
Ratings: 0 / 0 / 0
Reviews: 10
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Post #3980
17 days, 14 hours, 43 minutes, 46 seconds ago
Sorry to post a non-scenario related message and I am sure that this question has been asked before but my old lap-top looks like it has finally given up and needs to be replaced. I have heard that some newer systems struggle to run CM, can anyone advise what to avoid or point me in the direction of a forum etc that might?
Is it an OS issue, a chipset issue, new graphics cards etc? I don't want to go man down on the community buy buying a new machine that won't run my favorite game.
Cheers all.
--------------------
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AL
Member #5221
Joined: Oct 2006
Ratings: 1 / 0 / 0
Reviews: 18
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Post #3979
17 days, 15 hours, 53 minutes, 40 seconds ago
Quote: Originally posted by: der alte fritz: Hell Al that is a large explosion. Is it real or have you been messing about with photoshop again? If it is real what caused it?
Hi Alter Fritz - no photoshop involved, I just cut off the lower panel part from the screenshot I took.
You can enjoy such a spectacle if you manage to park your Halftrack right in LOS of a BT-7A Artillery Tank, like I did ...
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MAD RUSSIAN
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Reviews: 28
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Post #3978
17 days, 19 hours, 31 minutes, 25 seconds ago
There's nothing to beg for. That scenario was so bad that I don't even have it on my computer any more.
It was intended only as a practice scenario for me to see how effective T-34/85's could be vs King Tigers. It's not an HSG scenario and was never released as one.
The best you could have hoped for was an HF (historical fiction) scenario. It started off with what I thought was an actual situation but as I did more research found out it wasn't. After that I put it together as a testbed for the T-34/85. It is very challenging.
**EDITED**
Okay, I had the scenario in an archive I keep for CMBB. As I thought it is an HF battle. Since there seems to be some interest I'll put the scenario up here on the site. It would be my only fictional offering to date.
Good Hunting.
MR
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BUQ-BUQ
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